added all files necessary for building mod, added package script
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parent
530e7e1087
commit
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7 changed files with 49 additions and 1 deletions
2
.gitignore
vendored
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.gitignore
vendored
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@ -10,3 +10,5 @@ riderModule.iml
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/.idea/.idea.LyneMod/.idea/indexLayout.xml
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/.idea/.idea.LyneMod/.idea/misc.xml
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/.idea/.idea.LyneMod/.idea/inspectionProfiles/Project_Default.xml
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/build/
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/LyneMod.zip
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package.sh
Executable file
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package.sh
Executable file
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#!/usr/bin/env bash
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set -e
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mkdir build || true
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dotnet build -o build
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mv build/LyneMod.dll res
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rm -r build
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rm LyneMod.zip || true
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zip -rj9 LyneMod.zip res/*
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BIN
res/LyneMod.dll
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BIN
res/LyneMod.dll
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res/README.md
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res/README.md
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LyneMod
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===
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LyneMod is a simple and silly little mod that mostly changes a bunch of text strings in the game to be more silly (and perhaps even wacky). It is a little bit powerful, I think.
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BIN
res/icon.png
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BIN
res/icon.png
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res/manifest.json
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res/manifest.json
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{
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"ManifestVersion": 2,
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"AuthorName": "Lynnesbian",
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"DisplayName": "LyneMod",
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"Name": "Lynnesbian-LyneMod",
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"Description": "A somewhat bonked mod, by a somewhat bonked Lynne...",
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"Licence": "",
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"GameVersion": "N/A",
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"Version": "1.0.0",
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"Dependencies": [
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"bbepis-BepInExPack-5.4.9",
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"tristanmcpherson-R2API-3.0.30"
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],
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"OptionalDependencies": [],
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"Incompatibilities": [],
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"NetworkMode": "both",
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"PackageType": "mod",
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"InstallMode": "managed",
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"Loaders": [
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"bepinex"
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],
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"WebsiteURL": "https://git.bune.city/lynnesbian/lynemod",
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"ExtraData": {},
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"name": "LyneMod",
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"version_number": "1.0.0",
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"website_url": "https://git.bune.city/lynnesbian/lynemod",
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"description": "A somewhat bonked mod, by a somewhat bonked Lynne...",
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"dependencies": [
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"bbepis-BepInExPack-5.4.9",
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"tristanmcpherson-R2API-3.0.30"
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]
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}
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