// Copyright 2021 Lynnesbian // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using BepInEx; using RoR2; namespace LyneMod { [BepInDependency("com.bepis.r2api")] [BepInPlugin("space.lynnesbian.lynemod", "Lyne Mod", "1.0.3")] public class LyneMod : BaseUnityPlugin { public void Awake() { On.EntityStates.EngiTurret.DeathState.OnExit += (orig, self) => { Chat.AddMessage("Turret bonked!"); orig(self); }; // On.EntityStates.Barrel.Opening.OnEnter += (On.EntityStates.Barrel.Opening.orig_OnEnter orig, EntityStates.Barrel.Opening self) => { // TODO: figure out how to do this properly, and how to determine the player that interacted with the barrel // var healthPickup = new RoR2.Orbs.HealOrb(); // healthPickup.healValue = 10; // 10% // healthPickup.overrideDuration = 1f; // healthPickup.target = RoR2.HurtBox.readOnlyBullseyesList[0]; // healthPickup.Begin(); // orig(self); // }; } } }