LyneMod/LyneMod/LyneMod.cs

39 lines
1.4 KiB
C#

// Copyright 2021 Lynnesbian
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using BepInEx;
using RoR2;
namespace LyneMod {
[BepInDependency("com.bepis.r2api")]
[BepInPlugin("space.lynnesbian.lynemod", "Lyne Mod", "1.0.3")]
public class LyneMod : BaseUnityPlugin {
public void Awake() {
On.EntityStates.EngiTurret.DeathState.OnExit += (orig, self) => {
Chat.AddMessage("Turret bonked!");
orig(self);
};
// On.EntityStates.Barrel.Opening.OnEnter += (On.EntityStates.Barrel.Opening.orig_OnEnter orig, EntityStates.Barrel.Opening self) => {
// TODO: figure out how to do this properly, and how to determine the player that interacted with the barrel
// var healthPickup = new RoR2.Orbs.HealOrb();
// healthPickup.healValue = 10; // 10%
// healthPickup.overrideDuration = 1f;
// healthPickup.target = RoR2.HurtBox.readOnlyBullseyesList[0];
// healthPickup.Begin();
// orig(self);
// };
}
}
}