---
title: Depression in the Information Age - Part Two
date: 2019-05-05 03:16
author: Lynne
categories: [Art]
tags: [Depression in the Information Age]
summary: Three additional small "art" pieces about depression in the so-called information age.
cw: [suicide, depression]
cw_description: These images mention suicide and depression.
---

Images
------

![Redeem](https://wasabi.lynnesbian.space/bune-city/2019/05/4-redeem-2-1024x576.png)

![Gamified](https://wasabi.lynnesbian.space/bune-city/2019/05/5-gamified-1024x811.png)

![Empty](https://wasabi.lynnesbian.space/bune-city/2019/05/6-empty-1024x576.jpg)

Reflection
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The common theme to this set is the idea that companies and websites may have access to mental health information in the future.

Redeem is an automatically generated email offering someone who's feeling worthless and unwanted a 10% discount on selected games below \$30. An empty gesture to someone who needs genuine help.

Gamified imagines an app that provides you with a neat little "score" for your mental health, and allows you to compete with your friends to get the highest score.

Empty shows an online dating service that takes your mental health and other "personality info" into account when searching. It seems as though nobody within your area wants to date you.

