This project was forked from [the original BitBucket repo](https://bitbucket.org/bartbes/love-linux-builder/), which hasn't been updated in some time. Currently, the Docker image provided by that repo fails to build, as the Mercurial version that it tries to use dies when connecting to bitbucket.org because it can't complete the SSLv3 handshake (which is a good thing). I've fixed this by updating the Dockerfile to use [Debian OldStable](https://wiki.debian.org/DebianOldStable) instead of [Debian Jessie](https://wiki.debian.org/LTS/Jessie). As of the time of writing, Debian OldStable is [Debian Stretch](https://wiki.debian.org/DebianStretch). Debian Stretch was originally released 3 years ago, and uses Linux kernel version 4.9, meaning that any Löve binaries created should be compatible with any Linux system that was updated within the last 3 or so years.
If you want to build your game's `.love` file in the resulting builds, include `game.love` in the root of the repo. There's also some other files you should include (`game.desktop.in`, `game.svg`...) - you can learn about those files the [Getting Started][] document.
The original repo did not provide a license, meaning by default it is copyrighted by the author. I assume that the author did not intend this, and am releasing this fork under the MIT license. Please don't sue me!