Enable game-specific flatpak builds
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2 changed files with 37 additions and 8 deletions
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@ -27,20 +27,49 @@ tar xf ../tarball/love-${VERSION}-${ARCH}.tar.gz -C files --strip-components=1
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cd files
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# The export dir contains metadata for the host
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mkdir -p ../export
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rm -r ../export
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mkdir ../export
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# If we're packaging a game, move its data in place and extract the relevant metadata
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target="love-${VERSION}"
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targetversion="$VERSION"
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rdns="org.love2d.love"
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if test -f ../../game.rdns && test -f ../../game.version; then
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rdns="$(cat ../../game.rdns)"
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targetversion="$(cat ../../game.version)"
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if test -f ../../game.desktop.in; then
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cp ../../game.desktop.in love.desktop.in
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fi
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if test -f ../../game.svg; then
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cp ../../game.svg love.svg
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fi
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if test -f ../../game.love; then
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target="game"
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cat usr/bin/love ../../game.love > usr/bin/love-fused
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mv usr/bin/love-fused usr/bin/love
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chmod +x usr/bin/love
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fi
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fi
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# Add our desktop file
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sed -e 's|%BINARY%|/app/love|' -e 's/%ICON%/org.love2d.love/' love.desktop.in > ../export/org.love2d.love.desktop
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sed -e 's|%BINARY%|/app/love|' -e "s/%ICON%/${rdns}/" love.desktop.in > "../export/${rdns}.desktop"
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rm love.desktop.in
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# "Install" the icon
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mv love.svg ../export/org.love2d.love.svg
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mv love.svg "../export/${rdns}.svg"
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# Make sure app/lib/GL exists, for the extension mount point
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# Make sure app/lib/GL exists, for the extension mount point (no longer needed?)
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mkdir -p lib/GL
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# Now build the final AppImage
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# Process metadata.in
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cd ..
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sed -e "s/%RDNS%/${rdns}/" metadata.in > metadata
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# Now build the final AppImage
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#rm -rf repo
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flatpak build-export repo . ${VERSION}
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flatpak build-bundle repo love-${VERSION}-${ARCH}.flatpak org.love2d.love $VERSION
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flatpak build-export repo . "$targetversion"
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flatpak build-bundle repo "${target}-${ARCH}.flatpak" "$rdns" "$targetversion"
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@ -1,5 +1,5 @@
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[Application]
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name=org.love2d.love
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name=%RDNS%
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runtime=org.freedesktop.Platform/x86_64/1.4
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sdk=org.freedesktop.Sdk/x86_64/1.4
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command=/app/love
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