love-linux-builder/appimage/build.sh

88 lines
1.9 KiB
Bash
Executable File

#!/bin/bash
set -eo >/dev/null
CURRENT_APPIMAGEKIT_RELEASE=12
ARCH="$(uname -m)"
if [[ $# -lt 1 ]]; then
echo "Usage: $0 <version>"
exit 0
fi
VERSION="$1"
if ! test -f ../tarball/love-${VERSION}-${ARCH}.tar.gz; then
echo "No tarball found for $VERSION"
exit 1
fi
download_if_needed() {
if ! test -f "$1"; then
if ! curl -L -o "$1" "https://github.com/AppImage/AppImageKit/releases/download/${CURRENT_APPIMAGEKIT_RELEASE}/$1"; then
echo "Failed to download appimagetool"
echo "Please supply it manually"
exit 1
fi
chmod +x "$1"
fi
}
main() {
download_if_needed appimagetool-${ARCH}.AppImage
download_if_needed AppRun-${ARCH}
# Extract the tarball build into a folder
rm -rf love-prepared
mkdir love-prepared
tar xf ../tarball/love-${VERSION}-${ARCH}.tar.gz -C love-prepared --strip-components=1
cd love-prepared
# Add our small wrapper script (yay, more wrappers), and AppRun
cp ../wrapper usr/bin/wrapper-love
cp ../AppRun-${ARCH} AppRun
local desktopfile="love.desktop"
local icon="love"
local target="love-${VERSION}"
if test -f ../../game.desktop.in; then
desktopfile="game.desktop"
cp ../../game.desktop.in .
fi
if test -f ../../game.svg; then
icon="game"
cp ../../game.svg .
fi
if test -f ../../game.love; then
target="game"
cat usr/bin/love ../../game.love > usr/bin/love-fused
mv usr/bin/love-fused usr/bin/love
chmod +x usr/bin/love
fi
# Add our desktop file
sed -e 's/%BINARY%/wrapper-love/' -e "s/%ICON%/${icon}/" "${desktopfile}.in" > "$desktopfile"
rm "${desktopfile}.in"
# Add a DirIcon
cp "${icon}.svg" .DirIcon
# Clean up
if test -f ../../game.desktop.in; then
rm love.desktop.in
fi
if test -f ../../game.svg; then
rm love.svg
fi
# Now build the final AppImage
cd ..
# Work around missing FUSE/docker
./appimagetool-${ARCH}.AppImage --appimage-extract
./squashfs-root/AppRun love-prepared "${target}-${ARCH}.AppImage"
}
main "$@"