^ 1 | Details — A single action in detail. About the action rulebooks

Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating

Removing something from something (past tense removed it from)

Removing is not really an action in its own right. Whereas there are many ways to put something down (on the floor, on top of something, inside something else, giving it to somebody else, and so on), Inform has only one way to take something: the taking action. Removing exists only to provide some nicely worded replies to impossible requests, and in all sensible cases is converted into taking. Because of this, it's usually a bad idea to write rules about removing: if you write a rule such as 'Instead of removing the key, ...' then it won't apply if the player simply types TAKE KEY instead. The safe way to do this is to write a rule about taking, which covers all possibilities.

Typed commands leading to this action

"take/carry/hold [things inside] from [something]"

"take/carry/hold [things inside] off [something]"

"get [things inside] from [something]"

"remove [things inside] from [something]"

Rules controlling this action

instead of doing something to the cables

check an actor taking can't take component parts rule name unlist 1

A "[regarding the noun][Those] [seem] to be a part of [the whole]." name set

check an actor removing something from can't remove what's not inside rule name unlist 1

A "But [regarding the noun][they] [aren't] there now." name set

check an actor removing something from can't remove from people rule name unlist 1

A "[regarding the noun][Those] [seem] to belong to [the owner]." name set

check an actor removing something from convert remove to take rule name unlist

NB: the can't take component parts rule is listed before the can't remove what's not inside rule in the check removing it from rules
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