From ad86ff90f78fe0367b18b3ce6b7f55bdaca20ec8 Mon Sep 17 00:00:00 2001
From: Lynne
Date: Sat, 5 Oct 2019 23:22:28 +1000
Subject: [PATCH] added remaining rooms
---
Lynne Simulator.inform/Index/Actions.html | 8 +-
Lynne Simulator.inform/Index/Contents.html | 7 +-
Lynne Simulator.inform/Index/Details/0_A.html | 4 +-
.../Index/Details/10_A.html | 6 +-
.../Index/Details/11_A.html | 9 +-
.../Index/Details/12_A.html | 6 +-
.../Index/Details/13_A.html | 4 +-
.../Index/Details/14_A.html | 4 +-
.../Index/Details/15_A.html | 4 +-
.../Index/Details/16_A.html | 4 +-
.../Index/Details/17_A.html | 4 +-
.../Index/Details/18_A.html | 4 +-
.../Index/Details/19_A.html | 4 +-
Lynne Simulator.inform/Index/Details/1_A.html | 4 +-
.../Index/Details/20_A.html | 4 +-
.../Index/Details/21_A.html | 4 +-
.../Index/Details/22_A.html | 4 +-
.../Index/Details/23_A.html | 4 +-
.../Index/Details/24_A.html | 4 +-
.../Index/Details/25_A.html | 4 +-
.../Index/Details/26_A.html | 4 +-
.../Index/Details/27_A.html | 4 +-
.../Index/Details/28_A.html | 4 +-
.../Index/Details/29_A.html | 4 +-
Lynne Simulator.inform/Index/Details/2_A.html | 4 +-
.../Index/Details/30_A.html | 14 +-
.../Index/Details/31_A.html | 6 +-
.../Index/Details/32_A.html | 10 +-
.../Index/Details/33_A.html | 4 +-
.../Index/Details/34_A.html | 6 +-
.../Index/Details/35_A.html | 4 +-
.../Index/Details/36_A.html | 4 +-
.../Index/Details/37_A.html | 4 +-
.../Index/Details/38_A.html | 4 +-
.../Index/Details/39_A.html | 4 +-
Lynne Simulator.inform/Index/Details/3_A.html | 4 +-
.../Index/Details/40_A.html | 4 +-
.../Index/Details/41_A.html | 4 +-
.../Index/Details/42_A.html | 4 +-
.../Index/Details/43_A.html | 4 +-
.../Index/Details/44_A.html | 4 +-
.../Index/Details/45_A.html | 4 +-
.../Index/Details/46_A.html | 4 +-
.../Index/Details/47_A.html | 4 +-
.../Index/Details/48_A.html | 4 +-
.../Index/Details/49_A.html | 4 +-
Lynne Simulator.inform/Index/Details/4_A.html | 4 +-
.../Index/Details/50_A.html | 4 +-
.../Index/Details/51_A.html | 4 +-
.../Index/Details/52_A.html | 4 +-
.../Index/Details/53_A.html | 4 +-
.../Index/Details/54_A.html | 4 +-
.../Index/Details/55_A.html | 4 +-
.../Index/Details/56_A.html | 4 +-
.../Index/Details/57_A.html | 4 +-
.../Index/Details/58_A.html | 4 +-
.../Index/Details/59_A.html | 4 +-
Lynne Simulator.inform/Index/Details/5_A.html | 4 +-
.../Index/Details/60_A.html | 4 +-
.../Index/Details/61_A.html | 10 +-
.../Index/Details/62_A.html | 6 +-
.../Index/Details/63_A.html | 6 +-
.../Index/Details/64_A.html | 6 +-
.../Index/Details/65_A.html | 6 +-
.../Index/Details/66_A.html | 6 +-
.../Index/Details/67_A.html | 6 +-
.../Index/Details/68_A.html | 6 +-
.../Index/Details/69_A.html | 2 +-
Lynne Simulator.inform/Index/Details/6_A.html | 6 +-
.../Index/Details/70_A.html | 6 +-
.../Index/Details/71_A.html | 6 +-
.../Index/Details/72_A.html | 6 +-
.../Index/Details/73_A.html | 6 +-
.../Index/Details/74_A.html | 6 +-
.../Index/Details/75_A.html | 6 +-
.../Index/Details/76_A.html | 6 +-
Lynne Simulator.inform/Index/Details/7_A.html | 4 +-
Lynne Simulator.inform/Index/Details/8_A.html | 4 +-
Lynne Simulator.inform/Index/Details/9_A.html | 6 +-
Lynne Simulator.inform/Index/Headings.xml | 67 ++------
Lynne Simulator.inform/Index/Kinds.html | 22 ++-
Lynne Simulator.inform/Index/Phrasebook.html | 44 +----
Lynne Simulator.inform/Index/Rules.html | 153 ++++++++----------
Lynne Simulator.inform/Index/Scenes.html | 10 +-
Lynne Simulator.inform/Index/Welcome.html | 2 +-
Lynne Simulator.inform/Index/World.html | 100 ++++++------
Lynne Simulator.inform/Skein.skein | 95 +++++++++--
Lynne Simulator.inform/Source/story.ni | 18 ++-
Lynne Simulator.inform/notes.rtf | 2 +-
89 files changed, 440 insertions(+), 461 deletions(-)
diff --git a/Lynne Simulator.inform/Index/Actions.html b/Lynne Simulator.inform/Index/Actions.html
index 8d882fc..365805e 100644
--- a/Lynne Simulator.inform/Index/Actions.html
+++ b/Lynne Simulator.inform/Index/Actions.html
@@ -276,7 +276,7 @@
}
}
function showAllResp() {
- for (var i=0;i<388;i++) {
+ for (var i=0;i<376;i++) {
showResp('extra'+(1000000+i), 'plus'+(1000000+i));
}
}
@@ -701,7 +701,7 @@
With similar actions grouped together
About actions ; New actions ; Out of world actions (in red)
- Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating Standard actions which move the actor
Going , Entering , Exiting , Getting off
Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swinging , Rubbing , Setting it to , Waving hands , Buying , Climbing , Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Basic Help Menu by Emily Short
Asking for help
Actions defined by the extension Exit Lister by Gavin Lambert
Listing exits , Turning exits on , Turning exits off
New actions defined in the source
Locomoting
+ Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating
Standard actions which move the actor
Going , Entering , Exiting , Getting off
Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swinging , Rubbing , Setting it to , Waving hands , Buying , Climbing , Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Basic Help Menu by Emily Short
Asking for help
New actions defined in the source
Locomoting
+ action | noun | second noun |
answering it that | touchable object | topic |
asking for help | — | — |
asking it about | touchable object | topic |
asking it for | touchable object | touchable object |
attacking | touchable object | — |
burning | touchable object | — |
buying | touchable object | — |
climbing | touchable object | — |
closing | touchable object | — |
consulting it about | touchable object | topic |
cutting | touchable object | — |
drinking | touchable object | — |
dropping | touchable object | — |
eating | touchable object | — |
entering | touchable object | — |
examining requires light | object | — |
exiting | — | — |
getting off | touchable object | — |
giving it to | carried object | touchable object |
going | object | — |
inserting it into | touchable object | touchable object |
jumping | — | — |
kissing | touchable object | — |
listening to | touchable object | — |
locking it with | touchable object | carried object |
locomoting | object | — |
looking | — | — |
looking under requires light | object | — |
opening | touchable object | — |
preferring abbreviated room descriptions | — | — |
preferring sometimes abbreviated room descriptions | — | — |
preferring unabbreviated room descriptions | — | — |
pulling | touchable object | — |
pushing | touchable object | — |
pushing it to | touchable object | object |
putting it on | touchable object | touchable object |
quitting the game | — | — |
removing it from | touchable object | touchable object |
requesting the pronoun meanings | — | — |
requesting the score | — | — |
requesting the story file version | — | — |
restarting the game | — | — |
restoring the game | — | — |
rubbing | touchable object | — |
saving the game | — | — |
saying no | — | — |
saying sorry | — | — |
saying yes | — | — |
searching requires light | touchable object | — |
setting it to | touchable object | topic |
showing it to | carried object | object |
sleeping | — | — |
smelling | touchable object | — |
squeezing | touchable object | — |
swinging | touchable object | — |
switching off | touchable object | — |
switching on | touchable object | — |
switching score notification off | — | — |
switching score notification on | — | — |
switching the story transcript off | — | — |
switching the story transcript on | — | — |
taking | touchable object | — |
taking inventory | — | — |
taking off | touchable object | — |
tasting | touchable object | — |
telling it about | touchable object | topic |
thinking | — | — |
throwing it at | carried object | object |
touching | touchable object | — |
turning | touchable object | — |
tying it to | touchable object | touchable object |
unlocking it with | touchable object | carried object |
verifying the story file | — | — |
waiting | — | — |
waking | touchable object | — |
waking up | — | — |
waving | touchable object | — |
waving hands | — | — |
wearing | carried object | — |
@@ -743,7 +743,7 @@
Commands which the player can type About commands
|
- "[direction]" -
Going"about" - Asking for help "abstract", a testing command not available in the final game"actions", a testing command not available in the final game"adjust",
same as "set"
"answer [text] to [someone]" -
Answering it that (reversed)"ask [someone] for [something]" -
Asking it for "ask [someone] about [text]" -
Asking it about "attach",
same as "tie"
"attack [something]" -
Attacking "awake",
same as "wake"
"awaken",
same as "wake"
"break",
same as "attack"
"brief" - Preferring sometimes abbreviated room descriptions "burn [something]" -
Burning "buy [something]" -
Buying "carry",
same as "take"
"check",
same as "examine"
"chop",
same as "cut"
"clean",
same as "rub"
"clear",
same as "push"
"climb [something]" -
Climbing "climb up/over [something]" -
Climbing "close [something]" -
Closing "close up [something]" -
Closing "close off [something]" -
Switching off "consult [something] on/about [text]" -
Consulting it about "cover",
same as "close"
"crack",
same as "attack"
"cromch [something]"
-
Eating "cronch [something]"
-
Eating "cross",
same as "enter"
"cut [something]" -
Cutting "describe",
same as "examine"
"destroy",
same as "attack"
"discard",
same as "drop"
"display",
same as "show"
"disrobe",
same as "shed"
"doff",
same as "shed"
"don",
same as "wear"
"drag",
same as "pull"
"drink [something]" -
Drinking "drop [things preferably held]" -
Dropping "drop [something preferably held] at/against [something]" -
Throwing it at "drop [other things] in/into/down [something]" -
Inserting it into "drop [other things] on/onto [something]" -
Putting it on "dust",
same as "rub"
"eat [something preferably held]" -
Eating "embrace",
same as "kiss"
"enter" -
Entering "enter [something]" -
Entering "examine [something]" -
Examining "exit" -
Exiting "exits"
-
Listing exits "exits on" - Turning exits on "exits off" - Turning exits off "fasten",
same as "tie"
"feed",
same as "give"
"feel",
same as "touch"
"fight",
same as "attack"
"get out/off/down/up" -
Exiting "get in/on" -
Entering "get [things]" -
Taking "get in/into/on/onto [something]" -
Entering "get off/down [something]" -
Getting off "get [things inside] from [something]" -
Removing it from "give [someone] [something preferably held]" -
Giving it to (reversed)"give [something preferably held] to [someone]" -
Giving it to "glklist", a testing command not available in the final game"go" -
Going "go [direction]" -
Going "go [something]" -
Entering "go to [any room]"
-
Locomoting "go into/in/inside/through [something]" -
Entering "gonear", a testing command not available in the final game"hear [something]" -
Listening to "help" - Asking for help "hint" - Asking for help "hints" - Asking for help "hit",
same as "attack"
"hold",
same as "take"
"hop",
same as "jump"
"hug",
same as "kiss"
"i",
same as "inventory"
"info" - Asking for help "insert [other things] in/into [something]" -
Inserting it into "inv",
same as "inventory"
"inventory" -
Taking inventory "jump" -
Jumping "kill",
same as "attack"
"kiss [someone]" -
Kissing "l",
same as "look"
"leave",
same as "exit"
"light",
same as "burn"
"listen" -
Listening to "listen to [something]" -
Listening to "lock [something] with [something preferably held]" -
Locking it with "long" - Preferring unabbreviated room descriptions "look" -
Looking "look [something]" -
Examining "look at [something]" -
Examining "look inside/in/into/through [something]" -
Searching "look under [something]" -
Looking under "look up [text] in [something]" -
Consulting it about (reversed)"move",
same as "push"
"murder",
same as "attack"
"nap",
same as "sleep"
"no" -
Saying no "normal" - Preferring sometimes abbreviated room descriptions "notify" - Switching score notification on "notify on" - Switching score notification on "notify off" - Switching score notification off "nouns" - Requesting the pronoun meanings "offer",
same as "give"
"open [something]" -
Opening "open [something] with [something preferably held]" -
Unlocking it with "out",
same as "exit"
"pay",
same as "give"
"pick up [things]" -
Taking "pick [things] up" -
Taking "polish",
same as "rub"
"present",
same as "show"
"press",
same as "push"
"pronouns" - Requesting the pronoun meanings "prune",
same as "cut"
"pull [something]" -
Pulling "punch",
same as "attack"
"purchase",
same as "buy"
"purloin", a testing command not available in the final game"push [something]" -
Pushing "push [something] [direction]" -
Pushing it to "push [something] to [direction]" -
Pushing it to "put on [something preferably held]" -
Wearing "put [something preferably held] on" -
Wearing "put down [things preferably held]" -
Dropping "put [things preferably held] down" -
Dropping "put [other things] in/inside/into [something]" -
Inserting it into "put [other things] on/onto [something]" -
Putting it on "q" - Quitting the game "quit" - Quitting the game "random", a testing command not available in the final game"read [something]" -
Examining "read about [text] in [something]" -
Consulting it about (reversed)"read [text] in [something]" -
Consulting it about (reversed)"relations", a testing command not available in the final game"remove [something preferably held]" -
Taking off "remove [things inside] from [something]" -
Removing it from "responses", a testing command not available in the final game"restart" - Restarting the game "restore" - Restoring the game "rotate",
same as "turn"
"rub [something]" -
Rubbing "rules", a testing command not available in the final game"run",
same as "go"
"save" - Saving the game "say",
same as "answer"
"scale",
same as "climb"
"scenes", a testing command not available in the final game"scope", a testing command not available in the final game"score" - Requesting the score "screw",
same as "turn"
"script" - Switching the story transcript on "script on" - Switching the story transcript on "script off" - Switching the story transcript off "scrub",
same as "rub"
"search [something]" -
Searching "set [something] to [text]" -
Setting it to "shed [something preferably held]" -
Taking off "shift",
same as "push"
"shine",
same as "rub"
"short" - Preferring abbreviated room descriptions "shout",
same as "answer"
"show [someone] [something preferably held]" -
Showing it to (reversed)"show [something preferably held] to [someone]" -
Showing it to "showheap", a testing command not available in the final game"showme", a testing command not available in the final game"showverb", a testing command not available in the final game"shut",
same as "close"
"sip",
same as "drink"
"sit on/in/inside [something]" -
Entering "sit on top of [something]" -
Entering "skip",
same as "jump"
"sleeb"
-
Sleeping "sleep" -
Sleeping "slice",
same as "cut"
"smash",
same as "attack"
"smell" -
Smelling "smell [something]" -
Smelling "sniff",
same as "smell"
"sorry" -
Saying sorry "speak",
same as "answer"
"squash",
same as "squeeze"
"squeeze [something]" -
Squeezing "stand" -
Exiting "stand up" -
Exiting "stand on [something]" -
Entering "superbrief" - Preferring abbreviated room descriptions "swallow",
same as "drink"
"sweep",
same as "rub"
"swing [something]" -
Swinging "swing on [something]" -
Swinging "switch [something switched on]" -
Switching off "switch [something]" -
Switching on "switch on [something]" -
Switching on "switch [something] on" -
Switching on "switch [something] off" -
Switching off "switch off [something]" -
Switching off "take inventory" -
Taking inventory "take [things]" -
Taking "take off [something]" -
Taking off "take [something] off" -
Taking off "take [things inside] from [something]" -
Removing it from "take [things inside] off [something]" -
Removing it from "taste [something]" -
Tasting "tell [someone] about [text]" -
Telling it about "test", a testing command not available in the final game"think" -
Thinking "throw",
same as "drop"
"thump",
same as "attack"
"tie [something] to [something]" -
Tying it to "torture",
same as "attack"
"touch [something]" -
Touching "trace", a testing command not available in the final game"transcript" - Switching the story transcript on "transcript on" - Switching the story transcript on "transcript off" - Switching the story transcript off "tree", a testing command not available in the final game"turn [something]" -
Turning "turn [something] on" -
Switching on "turn on [something]" -
Switching on "turn [something] off" -
Switching off "turn off [something]" -
Switching off "twist",
same as "turn"
"uncover",
same as "open"
"unlock [something] with [something preferably held]" -
Unlocking it with "unscrew",
same as "turn"
"unwrap",
same as "open"
"verbose" - Preferring unabbreviated room descriptions "verify" - Verifying the story file "version" - Requesting the story file version "wait" -
Waiting "wake" -
Waking up "wake up" -
Waking up "wake [someone]" -
Waking "wake [someone] up" -
Waking "wake up [someone]" -
Waking "walk",
same as "go"
"watch",
same as "examine"
"wave" -
Waving hands "wave [something]" -
Waving "wear [something preferably held]" -
Wearing "wipe",
same as "rub"
"wreck",
same as "attack"
"x",
same as "examine"
"y",
same as "yes"
"yes" -
Saying yes "z",
same as "wait"
+ "[direction]" - Going
"about" - Asking for help
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set"
"answer [text] to [someone]" - Answering it that (reversed)
"ask [someone] for [something]" - Asking it for
"ask [someone] about [text]" - Asking it about
"attach", same as "tie"
"attack [something]" - Attacking
"awake", same as "wake"
"awaken", same as "wake"
"break", same as "attack"
"brief" - Preferring sometimes abbreviated room descriptions
"burn [something]" - Burning
"buy [something]" - Buying
"carry", same as "take"
"check", same as "examine"
"chop", same as "cut"
"clean", same as "rub"
"clear", same as "push"
"climb [something]" - Climbing
"climb up/over [something]" - Climbing
"close [something]" - Closing
"close up [something]" - Closing
"close off [something]" - Switching off
"consult [something] on/about [text]" - Consulting it about
"cover", same as "close"
"crack", same as "attack"
"cromch [something]" - Eating
"cronch [something]" - Eating
"cross", same as "enter"
"cut [something]" - Cutting
"describe", same as "examine"
"destroy", same as "attack"
"discard", same as "drop"
"display", same as "show"
"disrobe", same as "shed"
"doff", same as "shed"
"don", same as "wear"
"drag", same as "pull"
"drink [something]" - Drinking
"drop [things preferably held]" - Dropping
"drop [something preferably held] at/against [something]" - Throwing it at
"drop [other things] in/into/down [something]" - Inserting it into
"drop [other things] on/onto [something]" - Putting it on
"dust", same as "rub"
"eat [something preferably held]" - Eating
"embrace", same as "kiss"
"enter" - Entering
"enter [something]" - Entering
"examine [something]" - Examining
"exit" - Exiting
"fasten", same as "tie"
"feed", same as "give"
"feel", same as "touch"
"fight", same as "attack"
"get out/off/down/up" - Exiting
"get in/on" - Entering
"get [things]" - Taking
"get in/into/on/onto [something]" - Entering
"get off/down [something]" - Getting off
"get [things inside] from [something]" - Removing it from
"give [someone] [something preferably held]" - Giving it to (reversed)
"give [something preferably held] to [someone]" - Giving it to
"glklist", a testing command not available in the final game
"go" - Going
"go [direction]" - Going
"go [something]" - Entering
"go to [any room]" - Locomoting
"go into/in/inside/through [something]" - Entering
"gonear", a testing command not available in the final game
"hear [something]" - Listening to
"help" - Asking for help
"hint" - Asking for help
"hints" - Asking for help
"hit", same as "attack"
"hold", same as "take"
"hop", same as "jump"
"hug", same as "kiss"
"i", same as "inventory"
"info" - Asking for help
"insert [other things] in/into [something]" - Inserting it into
"inv", same as "inventory"
"inventory" - Taking inventory
"jump" - Jumping
"kill", same as "attack"
"kiss [someone]" - Kissing
"l", same as "look"
"leave", same as "exit"
"light", same as "burn"
"listen" - Listening to
"listen to [something]" - Listening to
"lock [something] with [something preferably held]" - Locking it with
"long" - Preferring unabbreviated room descriptions
"look" - Looking
"look [something]" - Examining
"look at [something]" - Examining
"look inside/in/into/through [something]" - Searching
"look under [something]" - Looking under
"look up [text] in [something]" - Consulting it about (reversed)
"move", same as "push"
"murder", same as "attack"
"nap", same as "sleep"
"no" - Saying no
"normal" - Preferring sometimes abbreviated room descriptions
"notify" - Switching score notification on
"notify on" - Switching score notification on
"notify off" - Switching score notification off
"nouns" - Requesting the pronoun meanings
"offer", same as "give"
"open [something]" - Opening
"open [something] with [something preferably held]" - Unlocking it with
"out", same as "exit"
"pay", same as "give"
"pick up [things]" - Taking
"pick [things] up" - Taking
"polish", same as "rub"
"present", same as "show"
"press", same as "push"
"pronouns" - Requesting the pronoun meanings
"prune", same as "cut"
"pull [something]" - Pulling
"punch", same as "attack"
"purchase", same as "buy"
"purloin", a testing command not available in the final game
"push [something]" - Pushing
"push [something] [direction]" - Pushing it to
"push [something] to [direction]" - Pushing it to
"put on [something preferably held]" - Wearing
"put [something preferably held] on" - Wearing
"put down [things preferably held]" - Dropping
"put [things preferably held] down" - Dropping
"put [other things] in/inside/into [something]" - Inserting it into
"put [other things] on/onto [something]" - Putting it on
"q" - Quitting the game
"quit" - Quitting the game
"random", a testing command not available in the final game
"read [something]" - Examining
"read about [text] in [something]" - Consulting it about (reversed)
"read [text] in [something]" - Consulting it about (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off
"remove [things inside] from [something]" - Removing it from
"responses", a testing command not available in the final game
"restart" - Restarting the game
"restore" - Restoring the game
"rotate", same as "turn"
"rub [something]" - Rubbing
"rules", a testing command not available in the final game
"run", same as "go"
"save" - Saving the game
"say", same as "answer"
"scale", same as "climb"
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score
"screw", same as "turn"
"script" - Switching the story transcript on
"script on" - Switching the story transcript on
"script off" - Switching the story transcript off
"scrub", same as "rub"
"search [something]" - Searching
"set [something] to [text]" - Setting it to
"shed [something preferably held]" - Taking off
"shift", same as "push"
"shine", same as "rub"
"short" - Preferring abbreviated room descriptions
"shout", same as "answer"
"show [someone] [something preferably held]" - Showing it to (reversed)
"show [something preferably held] to [someone]" - Showing it to
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close"
"sip", same as "drink"
"sit on/in/inside [something]" - Entering
"sit on top of [something]" - Entering
"skip", same as "jump"
"sleeb" - Sleeping
"sleep" - Sleeping
"slice", same as "cut"
"smash", same as "attack"
"smell" - Smelling
"smell [something]" - Smelling
"sniff", same as "smell"
"sorry" - Saying sorry
"speak", same as "answer"
"squash", same as "squeeze"
"squeeze [something]" - Squeezing
"stand" - Exiting
"stand up" - Exiting
"stand on [something]" - Entering
"superbrief" - Preferring abbreviated room descriptions
"swallow", same as "drink"
"sweep", same as "rub"
"swing [something]" - Swinging
"swing on [something]" - Swinging
"switch [something switched on]" - Switching off
"switch [something]" - Switching on
"switch on [something]" - Switching on
"switch [something] on" - Switching on
"switch [something] off" - Switching off
"switch off [something]" - Switching off
"take inventory" - Taking inventory
"take [things]" - Taking
"take off [something]" - Taking off
"take [something] off" - Taking off
"take [things inside] from [something]" - Removing it from
"take [things inside] off [something]" - Removing it from
"taste [something]" - Tasting
"tell [someone] about [text]" - Telling it about
"test", a testing command not available in the final game
"think" - Thinking
"throw", same as "drop"
"thump", same as "attack"
"tie [something] to [something]" - Tying it to
"torture", same as "attack"
"touch [something]" - Touching
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on
"transcript on" - Switching the story transcript on
"transcript off" - Switching the story transcript off
"tree", a testing command not available in the final game
"turn [something]" - Turning
"turn [something] on" - Switching on
"turn on [something]" - Switching on
"turn [something] off" - Switching off
"turn off [something]" - Switching off
"twist", same as "turn"
"uncover", same as "open"
"unlock [something] with [something preferably held]" - Unlocking it with
"unscrew", same as "turn"
"unwrap", same as "open"
"verbose" - Preferring unabbreviated room descriptions
"verify" - Verifying the story file
"version" - Requesting the story file version
"wait" - Waiting
"wake" - Waking up
"wake up" - Waking up
"wake [someone]" - Waking
"wake [someone] up" - Waking
"wake up [someone]" - Waking
"walk", same as "go"
"watch", same as "examine"
"wave" - Waving hands
"wave [something]" - Waving
"wear [something preferably held]" - Wearing
"wipe", same as "rub"
"wreck", same as "attack"
"x", same as "examine"
"y", same as "yes"
"yes" - Saying yes
"z", same as "wait"
diff --git a/Lynne Simulator.inform/Index/Contents.html b/Lynne Simulator.inform/Index/Contents.html
index ba7da8c..e3eb246 100644
--- a/Lynne Simulator.inform/Index/Contents.html
+++ b/Lynne Simulator.inform/Index/Contents.html
@@ -276,7 +276,7 @@
}
}
function showAllResp() {
- for (var i=0;i<388;i++) {
+ for (var i=0;i<376;i++) {
showResp('extra'+(1000000+i), 'plus'+(1000000+i));
}
}
@@ -702,13 +702,12 @@
|
Lynne Simulator by Lynne
CONTENTS
- - Source text685 words
+
Source text818 words
Normalcy, First Kook, Living Room, lesbian pride flag, large bin, switch pro controller, third party switch controller, power board, mess of cables, carpet, sofa, entertainment unit, TV, Nintendo Switch, NUC, PS2, Petra, Kitchen
(This would look more like a contents page if the source text were divided up into headings. )
EXTENSIONS
Included from the source text
- Basic Help Menu by Emily Short2368 words
- Numbered Disambiguation Choices by Aaron Reed version 7/140501782 words
-
- Exit Lister by Gavin Lambert version 3 (based on Exit Lister by Andre Kosmos)3465 words
Included by the extension Basic Help Menu
- Menus by Emily Short version 32001 words
Included by the extension Menus
- Basic Screen Effects by Emily Short version 7/1404252218 words
Included automatically by Inform
- Standard Rules version 3/12043042655 words
@@ -770,7 +769,7 @@
Technicalities about the story file being produced.
About the story file ; About use options
-
Story file format: Glulx
The following use options are in force:
Set from the source text:
Use BRIEF room descriptions
Set from the Standard Rules:
Use dynamic memory allocation of at least 8192 Double this
Use maximum things understood at once of at least 100 Double this
Whereas these are not in force:
ineffectual, American dialect, serial comma, full-length room descriptions, abbreviated room descriptions, memory economy, scoring, no scoring, engineering notation, unabbreviated object names, command line echoing, manual pronouns, undo prevention, predictable randomisation, fast route-finding, slow route-finding, numbered rules, telemetry recordings, no deprecated features, gn testing version, VERBOSE room descriptions, SUPERBRIEF room descriptions
See some technicalities for Inform maintainers only