diff --git a/Lynne Simulator.inform/Index/Actions.html b/Lynne Simulator.inform/Index/Actions.html
index 365805e..05cae28 100644
--- a/Lynne Simulator.inform/Index/Actions.html
+++ b/Lynne Simulator.inform/Index/Actions.html
@@ -701,7 +701,7 @@
With similar actions grouped together
About actions ; New actions ; Out of world actions (in red)
Standard actions which move the actor
Going , Entering , Exiting , Getting off
Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swinging , Rubbing , Setting it to , Waving hands , Buying , Climbing , Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Basic Help Menu by Emily Short
Asking for help
New actions defined in the source
Locomoting
+ Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating
Standard actions which move the actor
Going , Entering , Exiting , Getting off
Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swinging , Rubbing , Setting it to , Waving hands , Buying , Climbing , Sleeping
Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Basic Help Menu by Emily Short
Asking for help
New actions defined in the source
Locomoting
@@ -743,7 +743,7 @@
Commands which the player can type About commands |
diff --git a/Lynne Simulator.inform/Index/Contents.html b/Lynne Simulator.inform/Index/Contents.html index e3eb246..ae0eb14 100644 --- a/Lynne Simulator.inform/Index/Contents.html +++ b/Lynne Simulator.inform/Index/Contents.html @@ -702,8 +702,8 @@ |
Lynne Simulator by Lynne
CONTENTS
-Normalcy, First Kook, Living Room, lesbian pride flag, large bin, switch pro controller, third party switch controller, power board, mess of cables, carpet, sofa, entertainment unit, TV, Nintendo Switch, NUC, PS2, Petra, Kitchen
+Normalcy, First Kook, Living Room, lesbian pride flag, large bin, switch pro controller, third party switch controller, power board, mess of cables, carpet, sofa, entertainment unit, TV, Nintendo Switch, NUC, PS2, Petra, Kitchen, Bedroom, Study, Bathroom
(This would look more like a contents page if the source text were divided up into headings. )
EXTENSIONS
Included from the source text
diff --git a/Lynne Simulator.inform/Index/Details/0_A.html b/Lynne Simulator.inform/Index/Details/0_A.html index ee0ac67..14f85ca 100644 --- a/Lynne Simulator.inform/Index/Details/0_A.html +++ b/Lynne Simulator.inform/Index/Details/0_A.html @@ -648,7 +648,7 @@ happens during carry out, but a report such as 'Mr X looks through his possessions.' is produced (provided Mr X is visible).Typed commands leading to this action
"take/carry/hold inventory"
"inventory/i/inv"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
carry out print empty inventory rule name unlist 1
carry out print standard inventory rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/10_A.html b/Lynne Simulator.inform/Index/Details/10_A.html index 0dfdd6e..6a9829a 100644 --- a/Lynne Simulator.inform/Index/Details/10_A.html +++ b/Lynne Simulator.inform/Index/Details/10_A.html @@ -645,8 +645,8 @@ exiting action, getting off takes a noun: the platform, chair, bed or what have you.Typed commands leading to this action
"get off/down [something]"
Rules controlling this action
-
instead of doing something to the cables
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+instead of doing something to the cables
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
check an actor getting off can't get off things rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/11_A.html b/Lynne Simulator.inform/Index/Details/11_A.html index a53cbcd..73bc3a0 100644 --- a/Lynne Simulator.inform/Index/Details/11_A.html +++ b/Lynne Simulator.inform/Index/Details/11_A.html @@ -675,9 +675,9 @@"look/l"
Named values belonging to this action
room-describing action - action name
abbreviated form allowed - truth state
visibility level count - number
visibility ceiling - object
Rules controlling this action
set action variables for looking determine visibility ceiling rule name unlist
-instead of doing something to the cables
-instead of looking or examining
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+instead of doing something to the cables
+instead of looking or examining
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
carry out declare everything unmentioned rule name unlist
carry out room description heading rule name unlist 3
diff --git a/Lynne Simulator.inform/Index/Details/12_A.html b/Lynne Simulator.inform/Index/Details/12_A.html index 434e016..cb666c7 100644 --- a/Lynne Simulator.inform/Index/Details/12_A.html +++ b/Lynne Simulator.inform/Index/Details/12_A.html @@ -651,8 +651,8 @@ things rule.Typed commands leading to this action
"look/l at [something]"
"look/l [something]"
"examine/x/watch/describe/check [something]"
"read [something]"
Named values belonging to this action
examine text printed - truth state
Rules controlling this action
-
instead of doing something to the cables
-instead of looking or examining
+instead of doing something to the cables
+instead of looking or examining
carry out standard examining rule name unlist
carry out examine directions rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/13_A.html b/Lynne Simulator.inform/Index/Details/13_A.html index c5fb4ec..8e3ea1f 100644 --- a/Lynne Simulator.inform/Index/Details/13_A.html +++ b/Lynne Simulator.inform/Index/Details/13_A.html @@ -649,7 +649,7 @@ like 'Instead of looking under the cabinet for the first time: now the player has the silver key; say ...' and so on.Typed commands leading to this action
"look/l under [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
carry out an actor looking under standard looking under rule name unlist 1
report an actor looking under report other people looking under rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/14_A.html b/Lynne Simulator.inform/Index/Details/14_A.html index eb838ba..1364e8a 100644 --- a/Lynne Simulator.inform/Index/Details/14_A.html +++ b/Lynne Simulator.inform/Index/Details/14_A.html @@ -652,7 +652,7 @@ even a new carry out rule ('Check searching someone (called the suspect): ...') to extend the way searching normally works.Typed commands leading to this action
"look/l inside/in/into/through [something]"
"search [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor searching can't search unless container or supporter rule name unlist 1
check an actor searching can't search closed opaque containers rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/15_A.html b/Lynne Simulator.inform/Index/Details/15_A.html index 3f726f9..7806ee9 100644 --- a/Lynne Simulator.inform/Index/Details/15_A.html +++ b/Lynne Simulator.inform/Index/Details/15_A.html @@ -648,7 +648,7 @@ nothing of interest. All interesting responses must be provided by the author, using rules like 'Instead of consulting the history book about...'Typed commands leading to this action
"look/l up [text] in [something]" reversed
"consult [something] on/about [text]"
"read about [text] in [something]" reversed
"read [text] in [something]" reversed
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor consulting something about block consulting rule name unlist 2
Typed commands leading to this action
"lock [something] with [something preferably held]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor locking something with can't lock without a lock rule name unlist 1
check an actor locking something with can't lock what's already locked rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/17_A.html b/Lynne Simulator.inform/Index/Details/17_A.html index c13aace..de8c78a 100644 --- a/Lynne Simulator.inform/Index/Details/17_A.html +++ b/Lynne Simulator.inform/Index/Details/17_A.html @@ -658,7 +658,7 @@ level: they can be much enhanced using the extension Locksmith by Emily Short, which is included with all distributions of Inform.Typed commands leading to this action
"open/unwrap/uncover [something] with [something preferably held]"
"unlock [something] with [something preferably held]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor unlocking something with can't unlock without a lock rule name unlist 1
check an actor unlocking something with can't unlock what's already unlocked rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/18_A.html b/Lynne Simulator.inform/Index/Details/18_A.html index ff3a426..f660381 100644 --- a/Lynne Simulator.inform/Index/Details/18_A.html +++ b/Lynne Simulator.inform/Index/Details/18_A.html @@ -646,7 +646,7 @@ they could work just as well with any kind which can be 'switched on' or 'switched off'.Typed commands leading to this action
"turn/rotate/twist/unscrew/screw [something] on"
"turn/rotate/twist/unscrew/screw on [something]"
"switch [something]"
"switch on [something]"
"switch [something] on"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor switching on can't switch on unless switchable rule name unlist 1
check an actor switching on can't switch on what's already on rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/19_A.html b/Lynne Simulator.inform/Index/Details/19_A.html index b989a80..d0699d3 100644 --- a/Lynne Simulator.inform/Index/Details/19_A.html +++ b/Lynne Simulator.inform/Index/Details/19_A.html @@ -646,7 +646,7 @@ they could work just as well with any kind which can be 'switched on' or 'switched off'.Typed commands leading to this action
"close/shut/cover off [something]"
"turn/rotate/twist/unscrew/screw [something] off"
"turn/rotate/twist/unscrew/screw off [something]"
"switch [something switched on]"
"switch [something] off"
"switch off [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor switching off can't switch off unless switchable rule name unlist 1
check an actor switching off can't switch off what's already off rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/1_A.html b/Lynne Simulator.inform/Index/Details/1_A.html index c51a20b..8922f3d 100644 --- a/Lynne Simulator.inform/Index/Details/1_A.html +++ b/Lynne Simulator.inform/Index/Details/1_A.html @@ -645,7 +645,7 @@ 'now the actor carries the noun') but many checks must be performed before it can be allowed to happen.Typed commands leading to this action
"take/carry/hold [things]"
"get [things]"
"pick up [things]"
"pick [things] up"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor taking can't take yourself rule name unlist 1
check an actor taking can't take other people rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/20_A.html b/Lynne Simulator.inform/Index/Details/20_A.html index 1885693..bdfbd6e 100644 --- a/Lynne Simulator.inform/Index/Details/20_A.html +++ b/Lynne Simulator.inform/Index/Details/20_A.html @@ -657,7 +657,7 @@ we would also need to write rules to make the open and closed properties interesting for this kind.Typed commands leading to this action
"open/unwrap/uncover [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor opening can't open unless openable rule name unlist 1
check an actor opening can't open what's locked rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/21_A.html b/Lynne Simulator.inform/Index/Details/21_A.html index 6d60394..408f1bd 100644 --- a/Lynne Simulator.inform/Index/Details/21_A.html +++ b/Lynne Simulator.inform/Index/Details/21_A.html @@ -654,7 +654,7 @@ we would also need to write rules to make the open and closed properties interesting for this kind.Typed commands leading to this action
"close/shut/cover [something]"
"close/shut/cover up [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor closing can't close unless openable rule name unlist 1
check an actor closing can't close what's already closed rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/22_A.html b/Lynne Simulator.inform/Index/Details/22_A.html index 7ef1fab..8572f72 100644 --- a/Lynne Simulator.inform/Index/Details/22_A.html +++ b/Lynne Simulator.inform/Index/Details/22_A.html @@ -649,7 +649,7 @@ over-clothes.Typed commands leading to this action
"wear/don [something preferably held]"
"put on [something preferably held]"
"put [something preferably held] on"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor wearing can't wear what's not clothing rule name unlist 1
check an actor wearing can't wear what's not held rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/23_A.html b/Lynne Simulator.inform/Index/Details/23_A.html index 2fef1f6..986be15 100644 --- a/Lynne Simulator.inform/Index/Details/23_A.html +++ b/Lynne Simulator.inform/Index/Details/23_A.html @@ -649,7 +649,7 @@ over-clothes.Typed commands leading to this action
"take/carry/hold off [something]"
"take/carry/hold [something] off"
"remove [something preferably held]"
"shed/doff/disrobe [something preferably held]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor taking off can't take off what's not worn rule name unlist 1
check an actor taking off can't exceed carrying capacity when taking off rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/24_A.html b/Lynne Simulator.inform/Index/Details/24_A.html index 019d8e5..1d3802a 100644 --- a/Lynne Simulator.inform/Index/Details/24_A.html +++ b/Lynne Simulator.inform/Index/Details/24_A.html @@ -654,7 +654,7 @@ about who will accept what from whom, and only blocks some attempts, letting others run on into the carry out and report rules.Typed commands leading to this action
"give/pay/offer/feed [something preferably held] to [someone]"
"give/pay/offer/feed [someone] [something preferably held]" reversed
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor giving something to can't give what you haven't got rule name unlist 1
check an actor giving something to can't give to yourself rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/25_A.html b/Lynne Simulator.inform/Index/Details/25_A.html index 4ba1729..ae9231b 100644 --- a/Lynne Simulator.inform/Index/Details/25_A.html +++ b/Lynne Simulator.inform/Index/Details/25_A.html @@ -652,7 +652,7 @@ special cases of showing work properly, and for those we can simply write Instead rules to handle them.Typed commands leading to this action
"show/present/display [someone] [something preferably held]" reversed
"show/present/display [something preferably held] to [someone]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor showing something to can't show what you haven't got rule name unlist 1
check an actor showing something to convert show to yourself to examine rule name unlist
diff --git a/Lynne Simulator.inform/Index/Details/26_A.html b/Lynne Simulator.inform/Index/Details/26_A.html index f432fe1..105e91d 100644 --- a/Lynne Simulator.inform/Index/Details/26_A.html +++ b/Lynne Simulator.inform/Index/Details/26_A.html @@ -646,7 +646,7 @@ not do anything in the standard implementation: instead, it is always stopped by the block waking rule.Typed commands leading to this action
"wake/awake/awaken [someone]"
"wake/awake/awaken [someone] up"
"wake/awake/awaken up [someone]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor waking block waking rule name unlist 1
Typed commands leading to this action
"drop/throw/discard [something preferably held] at/against [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor throwing something at implicitly remove thrown clothing rule name unlist 1
check an actor throwing something at futile to throw things at inanimate objects rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/28_A.html b/Lynne Simulator.inform/Index/Details/28_A.html index c78e639..aeabd6c 100644 --- a/Lynne Simulator.inform/Index/Details/28_A.html +++ b/Lynne Simulator.inform/Index/Details/28_A.html @@ -646,7 +646,7 @@ my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.Typed commands leading to this action
"attack/break/smash/hit/fight/torture/wreck/crack/destroy/murder/kill/punch/thump [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor attacking block attacking rule name unlist 1
Typed commands leading to this action
"kiss/embrace/hug [someone]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor kissing kissing yourself rule name unlist 1
check an actor kissing block kissing rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/2_A.html b/Lynne Simulator.inform/Index/Details/2_A.html index b6fad72..0fa82ad 100644 --- a/Lynne Simulator.inform/Index/Details/2_A.html +++ b/Lynne Simulator.inform/Index/Details/2_A.html @@ -650,7 +650,7 @@ won't apply if the player simply types TAKE KEY instead. The safe way to do this is to write a rule about taking, which covers all possibilities.Typed commands leading to this action
"take/carry/hold [things inside] from [something]"
"take/carry/hold [things inside] off [something]"
"get [things inside] from [something]"
"remove [things inside] from [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor taking can't take component parts rule name unlist 1
check an actor removing something from can't remove what's not inside rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/30_A.html b/Lynne Simulator.inform/Index/Details/30_A.html index b9243b9..4f9b5a4 100644 --- a/Lynne Simulator.inform/Index/Details/30_A.html +++ b/Lynne Simulator.inform/Index/Details/30_A.html @@ -654,12 +654,12 @@ 'answering Daphne that ...' will be generated.Typed commands leading to this action
"answer/say/shout/speak [text] to [someone]" reversed
Rules controlling this action
-
instead of doing something to the cables
-instead of asking, answering, or telling
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
-after answering the Petra that "hi"
-after answering the Petra that "henlo"
-after answering the Petra that "big leggy lynne"
+instead of doing something to the cables
+instead of asking, answering, or telling
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+after answering the Petra that "hi"
+after answering the Petra that "henlo"
+after answering the Petra that "big leggy lynne"
report an actor answering something that block answering rule name unlist 1
Typed commands leading to this action
"tell [someone] about [text]"
Rules controlling this action
-
instead of doing something to the cables
-instead of asking, answering, or telling
+instead of doing something to the cables
+instead of asking, answering, or telling
check an actor telling something about telling yourself rule name unlist 1
report an actor telling something about block telling rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/32_A.html b/Lynne Simulator.inform/Index/Details/32_A.html index 321facb..acb252c 100644 --- a/Lynne Simulator.inform/Index/Details/32_A.html +++ b/Lynne Simulator.inform/Index/Details/32_A.html @@ -655,10 +655,10 @@ even if Jane is a 19th-century servant and therefore almost certainly knows one.Typed commands leading to this action
"ask [someone] about [text]"
Rules controlling this action
-
instead of doing something to the cables
-instead of asking, answering, or telling
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
-after asking the Petra about "Lynne"
+instead of doing something to the cables
+instead of asking, answering, or telling
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+after asking the Petra about "Lynne"
report an actor asking something about block asking rule name unlist 1
Typed commands leading to this action
"ask [someone] for [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor asking something for asking yourself for something rule name unlist
check an actor asking something for translate asking for to giving rule name unlist
Typed commands leading to this action
"wait/z"
Rules controlling this action
-
instead of doing something to the cables
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+instead of doing something to the cables
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
report an actor waiting standard report waiting rule name unlist 2
Typed commands leading to this action
"touch/feel [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor touching report touching yourself rule name unlist 2
report an actor touching report touching other people rule name unlist 3
diff --git a/Lynne Simulator.inform/Index/Details/36_A.html b/Lynne Simulator.inform/Index/Details/36_A.html index 0657c9f..93741c3 100644 --- a/Lynne Simulator.inform/Index/Details/36_A.html +++ b/Lynne Simulator.inform/Index/Details/36_A.html @@ -646,7 +646,7 @@ is provided for authors to hang more interesting behaviour onto for special cases: say, waving a particular rusty iron rod with a star on the end.Typed commands leading to this action
"wave [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor waving can't wave what's not held rule name unlist 1
report an actor waving report waving things rule name unlist 2
diff --git a/Lynne Simulator.inform/Index/Details/37_A.html b/Lynne Simulator.inform/Index/Details/37_A.html index e84a103..89cd36a 100644 --- a/Lynne Simulator.inform/Index/Details/37_A.html +++ b/Lynne Simulator.inform/Index/Details/37_A.html @@ -648,7 +648,7 @@ Instead of pulling the big red lever, try switching on the lever. Instead of pushing the big red lever, try switching off the lever.')Typed commands leading to this action
"pull/drag [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor pulling can't pull what's fixed in place rule name unlist 1
check an actor pulling can't pull scenery rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/38_A.html b/Lynne Simulator.inform/Index/Details/38_A.html index 8264159..4c68d4c 100644 --- a/Lynne Simulator.inform/Index/Details/38_A.html +++ b/Lynne Simulator.inform/Index/Details/38_A.html @@ -649,7 +649,7 @@ Instead of pulling the big red lever, try switching on the lever. Instead of pushing the big red lever, try switching off the lever.')Typed commands leading to this action
"push/move/shift/clear/press [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor pushing something can't push what's fixed in place rule name unlist 1
check an actor pushing something can't push scenery rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/39_A.html b/Lynne Simulator.inform/Index/Details/39_A.html index c7114b2..f78b6aa 100644 --- a/Lynne Simulator.inform/Index/Details/39_A.html +++ b/Lynne Simulator.inform/Index/Details/39_A.html @@ -645,7 +645,7 @@ is provided for authors to hang more interesting behaviour onto for special cases: say, turning a capstan.Typed commands leading to this action
"turn/rotate/twist/unscrew/screw [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor turning can't turn what's fixed in place rule name unlist 1
check an actor turning can't turn scenery rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/3_A.html b/Lynne Simulator.inform/Index/Details/3_A.html index fb1f954..8911a81 100644 --- a/Lynne Simulator.inform/Index/Details/3_A.html +++ b/Lynne Simulator.inform/Index/Details/3_A.html @@ -648,7 +648,7 @@ on any clothing being dropped: unlisting this rule removes both this behaviour and also the requirement that clothes cannot simply be dropped.Typed commands leading to this action
"put down [things preferably held]"
"put [things preferably held] down"
"drop/throw/discard [things preferably held]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor dropping something which is part of the actor can't drop body parts rule name unlist 1
check an actor dropping can't drop yourself rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/40_A.html b/Lynne Simulator.inform/Index/Details/40_A.html index 94be388..fa4c89e 100644 --- a/Lynne Simulator.inform/Index/Details/40_A.html +++ b/Lynne Simulator.inform/Index/Details/40_A.html @@ -648,7 +648,7 @@ stops; it's only if that fails that we run on into the 'block pushing in directions rule', which then puts an end to the matter.Typed commands leading to this action
"push/move/shift/clear/press [something] [direction]"
"push/move/shift/clear/press [something] to [direction]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor pushing something to can't push unpushable things rule name unlist 1
check an actor pushing something to can't push to non-directions rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/41_A.html b/Lynne Simulator.inform/Index/Details/41_A.html index e4f3479..441899f 100644 --- a/Lynne Simulator.inform/Index/Details/41_A.html +++ b/Lynne Simulator.inform/Index/Details/41_A.html @@ -647,7 +647,7 @@ cases. A mildly fruity message is produced to players who attempt to squeeze people, which is blocked by a check squeezing rule.Typed commands leading to this action
"squeeze/squash [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor squeezing innuendo about squeezing people rule name unlist 1
report an actor squeezing report squeezing rule name unlist 2
diff --git a/Lynne Simulator.inform/Index/Details/42_A.html b/Lynne Simulator.inform/Index/Details/42_A.html index 13432a5..4154a8a 100644 --- a/Lynne Simulator.inform/Index/Details/42_A.html +++ b/Lynne Simulator.inform/Index/Details/42_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)Typed commands leading to this action
"yes/y"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor saying yes block saying yes rule name unlist 1
Typed commands leading to this action
"no"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor saying no block saying no rule name unlist 1
Typed commands leading to this action
"burn/light [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor burning block burning rule name unlist 1
Typed commands leading to this action
"wake/awake/awaken"
"wake/awake/awaken up"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor waking up block waking up rule name unlist 1
Typed commands leading to this action
"think"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor thinking block thinking rule name unlist 1
The Standard Rules define this action in only a minimal way, replying only that the player smells nothing unexpected.
Typed commands leading to this action
"smell/sniff"
"smell/sniff [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor smelling report smelling rule name unlist 2
The Standard Rules define this action in only a minimal way, replying only that the player hears nothing unexpected.
Typed commands leading to this action
"listen"
"hear [something]"
"listen to [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor listening to report listening rule name unlist 2
The Standard Rules define this action in only a minimal way, replying only that the player tastes nothing unexpected.
Typed commands leading to this action
"taste [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor tasting report tasting rule name unlist 2
Typed commands leading to this action
"put [other things] on/onto [something]"
"drop/throw/discard [other things] on/onto [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor putting something on convert put to drop where possible rule name unlist
check an actor putting something on can't put what's not held rule name unlist
check an actor putting something on can't put something on itself rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/50_A.html b/Lynne Simulator.inform/Index/Details/50_A.html index 148f04c..d9c9ce6 100644 --- a/Lynne Simulator.inform/Index/Details/50_A.html +++ b/Lynne Simulator.inform/Index/Details/50_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)Typed commands leading to this action
"cut/slice/prune/chop [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor cutting block cutting rule name unlist 1
The Standard Rules define this action in only a minimal way, simply reporting a little jump on the spot.
Typed commands leading to this action
"jump/skip/hop"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor jumping report jumping rule name unlist 2
Typed commands leading to this action
"tie/attach/fasten [something] to [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor tying something to block tying rule name unlist 1
Typed commands leading to this action
"drink/swallow/sip [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor drinking block drinking rule name unlist 1
Typed commands leading to this action
"sorry"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor saying sorry block saying sorry rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/55_A.html b/Lynne Simulator.inform/Index/Details/55_A.html index 29a2f32..5fc6c77 100644 --- a/Lynne Simulator.inform/Index/Details/55_A.html +++ b/Lynne Simulator.inform/Index/Details/55_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)Typed commands leading to this action
"swing [something]"
"swing on [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor swinging block swinging rule name unlist 1
The Standard Rules define this action in only a minimal way, simply reporting that it has happened.
Typed commands leading to this action
"rub/shine/polish/sweep/clean/dust/wipe/scrub [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor rubbing can't rub another person rule name unlist 1
report an actor rubbing report rubbing rule name unlist 2
diff --git a/Lynne Simulator.inform/Index/Details/57_A.html b/Lynne Simulator.inform/Index/Details/57_A.html index 49d4971..3a91862 100644 --- a/Lynne Simulator.inform/Index/Details/57_A.html +++ b/Lynne Simulator.inform/Index/Details/57_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)Typed commands leading to this action
"set/adjust [something] to [text]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor setting something to block setting it to rule name unlist 1
The Standard Rules define this action in only a minimal way, simply reporting a little wave of the hands.
Typed commands leading to this action
"wave"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
report an actor waving hands report waving hands rule name unlist 2
Typed commands leading to this action
"buy/purchase [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor buying block buying rule name unlist 1
Typed commands leading to this action
"put [other things] in/inside/into [something]"
"insert [other things] in/into [something]"
"drop/throw/discard [other things] in/into/down [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor inserting something into convert insert to drop where possible rule name unlist
check an actor inserting something into can't insert what's not held rule name unlist
check an actor inserting something into can't insert something into itself rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/60_A.html b/Lynne Simulator.inform/Index/Details/60_A.html index d211b35..3173449 100644 --- a/Lynne Simulator.inform/Index/Details/60_A.html +++ b/Lynne Simulator.inform/Index/Details/60_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)Typed commands leading to this action
"climb/scale [something]"
"climb/scale up/over [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor climbing block climbing rule name unlist 1
Typed commands leading to this action
-
"sleep/nap"
Rules controlling this action
-
instead of doing something to the cables
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
- +"sleep/nap"
Rules controlling this action
+
instead of doing something to the cables
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+check an actor sleeping block sleeping rule name unlist 1
Typed commands leading to this action
-
"eat [something preferably held]"
Rules controlling this action
-
instead of doing something to the cables
+"eat [something preferably held]"
Rules controlling this action
+
instead of doing something to the cables
check an actor eating can't eat unless edible rule name unlist 1
check an actor eating can't eat clothing without removing it first rule name unlist 1
diff --git a/Lynne Simulator.inform/Index/Details/7_A.html b/Lynne Simulator.inform/Index/Details/7_A.html index 83339e9..4fe8fac 100644 --- a/Lynne Simulator.inform/Index/Details/7_A.html +++ b/Lynne Simulator.inform/Index/Details/7_A.html @@ -649,7 +649,7 @@"go/walk/run"
"go/walk/run [direction]"
Named values belonging to this action
room gone from - room
room gone to - object
door gone through - object
vehicle gone by - object
thing gone with - object
Rules controlling this action
set action variables for going standard set going variables rule name unlist
-instead of doing something to the cables
+instead of doing something to the cables
check an actor going when the actor is on a supporter (called the chaise) stand up before going rule name unlist 1
check an actor going can't travel in what's not a vehicle rule name unlist 2
diff --git a/Lynne Simulator.inform/Index/Details/8_A.html b/Lynne Simulator.inform/Index/Details/8_A.html index 049bbe0..c383dd3 100644 --- a/Lynne Simulator.inform/Index/Details/8_A.html +++ b/Lynne Simulator.inform/Index/Details/8_A.html @@ -652,7 +652,7 @@ room with two open cages, an actor in cage A who tries entering cage B first has to perform an exiting action.Typed commands leading to this action
"get in/on"
"get in/into/on/onto [something]"
"stand on [something]"
"go/walk/run [something]"
"go/walk/run into/in/inside/through [something]"
"enter/cross"
"enter/cross [something]"
"sit on top of [something]"
"sit on/in/inside [something]"
Rules controlling this action
-
instead of doing something to the cables
+instead of doing something to the cables
check an actor entering convert enter door into go rule name unlist
check an actor entering convert enter compass direction into go rule name unlist
check an actor entering can't enter what's already entered rule name unlist 2
diff --git a/Lynne Simulator.inform/Index/Details/9_A.html b/Lynne Simulator.inform/Index/Details/9_A.html index fbdee82..98afed5 100644 --- a/Lynne Simulator.inform/Index/Details/9_A.html +++ b/Lynne Simulator.inform/Index/Details/9_A.html @@ -652,8 +652,8 @@"get out/off/down/up"
"stand"
"stand up"
"exit/leave/out"
Named values belonging to this action
container exited from - object
Rules controlling this action
set action variables for exiting
-instead of doing something to the cables
-instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
+instead of doing something to the cables
+instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
check an actor exiting convert exit into go out rule name unlist
check an actor exiting can't exit when not inside anything rule name unlist 1