From fec1b60302f10d4e59fc6c180dddb872aa0e4304 Mon Sep 17 00:00:00 2001 From: Lynne Date: Sun, 6 Oct 2019 00:03:24 +1000 Subject: [PATCH] some more minor stuff --- Lynne Simulator.inform/Index/Actions.html | 4 +- Lynne Simulator.inform/Index/Contents.html | 4 +- Lynne Simulator.inform/Index/Details/0_A.html | 2 +- .../Index/Details/10_A.html | 4 +- .../Index/Details/11_A.html | 6 +- .../Index/Details/12_A.html | 4 +- .../Index/Details/13_A.html | 2 +- .../Index/Details/14_A.html | 2 +- .../Index/Details/15_A.html | 2 +- .../Index/Details/16_A.html | 2 +- .../Index/Details/17_A.html | 2 +- .../Index/Details/18_A.html | 2 +- .../Index/Details/19_A.html | 2 +- Lynne Simulator.inform/Index/Details/1_A.html | 2 +- .../Index/Details/20_A.html | 2 +- .../Index/Details/21_A.html | 2 +- .../Index/Details/22_A.html | 2 +- .../Index/Details/23_A.html | 2 +- .../Index/Details/24_A.html | 2 +- .../Index/Details/25_A.html | 2 +- .../Index/Details/26_A.html | 2 +- .../Index/Details/27_A.html | 2 +- .../Index/Details/28_A.html | 2 +- .../Index/Details/29_A.html | 2 +- Lynne Simulator.inform/Index/Details/2_A.html | 2 +- .../Index/Details/30_A.html | 12 +- .../Index/Details/31_A.html | 4 +- .../Index/Details/32_A.html | 8 +- .../Index/Details/33_A.html | 2 +- .../Index/Details/34_A.html | 4 +- .../Index/Details/35_A.html | 2 +- .../Index/Details/36_A.html | 2 +- .../Index/Details/37_A.html | 2 +- .../Index/Details/38_A.html | 2 +- .../Index/Details/39_A.html | 2 +- Lynne Simulator.inform/Index/Details/3_A.html | 2 +- .../Index/Details/40_A.html | 2 +- .../Index/Details/41_A.html | 2 +- .../Index/Details/42_A.html | 2 +- .../Index/Details/43_A.html | 2 +- .../Index/Details/44_A.html | 2 +- .../Index/Details/45_A.html | 2 +- .../Index/Details/46_A.html | 2 +- .../Index/Details/47_A.html | 2 +- .../Index/Details/48_A.html | 2 +- .../Index/Details/49_A.html | 2 +- Lynne Simulator.inform/Index/Details/4_A.html | 2 +- .../Index/Details/50_A.html | 2 +- .../Index/Details/51_A.html | 2 +- .../Index/Details/52_A.html | 2 +- .../Index/Details/53_A.html | 2 +- .../Index/Details/54_A.html | 2 +- .../Index/Details/55_A.html | 2 +- .../Index/Details/56_A.html | 2 +- .../Index/Details/57_A.html | 2 +- .../Index/Details/58_A.html | 2 +- .../Index/Details/59_A.html | 2 +- Lynne Simulator.inform/Index/Details/5_A.html | 2 +- .../Index/Details/60_A.html | 2 +- .../Index/Details/61_A.html | 8 +- Lynne Simulator.inform/Index/Details/6_A.html | 4 +- Lynne Simulator.inform/Index/Details/7_A.html | 2 +- Lynne Simulator.inform/Index/Details/8_A.html | 2 +- Lynne Simulator.inform/Index/Details/9_A.html | 4 +- Lynne Simulator.inform/Index/Kinds.html | 14 +- Lynne Simulator.inform/Index/Phrasebook.html | 6 +- Lynne Simulator.inform/Index/Rules.html | 20 +- Lynne Simulator.inform/Index/Scenes.html | 8 +- Lynne Simulator.inform/Index/World.html | 247 +++-- Lynne Simulator.inform/Skein.skein | 882 +++++++++++------- Lynne Simulator.inform/Source/story.ni | 17 +- Lynne Simulator.inform/notes.rtf | 2 +- 72 files changed, 835 insertions(+), 531 deletions(-) diff --git a/Lynne Simulator.inform/Index/Actions.html b/Lynne Simulator.inform/Index/Actions.html index 365805e..05cae28 100644 --- a/Lynne Simulator.inform/Index/Actions.html +++ b/Lynne Simulator.inform/Index/Actions.html @@ -701,7 +701,7 @@ With similar actions grouped together
About actions  ; New actions  ; Out of world actions (in red)  

- Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Standard actions which move the actor
Going , Entering , Exiting , Getting off 

Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swinging , Rubbing , Setting it to , Waving hands , Buying , Climbing , Sleeping 

Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings 

Actions defined by the extension Basic Help Menu by Emily Short
Asking for help  

New actions defined in the source
Locomoting   + Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Standard actions which move the actor
Going , Entering , Exiting , Getting off 

Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swinging , Rubbing , Setting it to , Waving hands , Buying , Climbing , Sleeping 

Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings 

Actions defined by the extension Basic Help Menu by Emily Short
Asking for help  

New actions defined in the source
Locomoting  


@@ -743,7 +743,7 @@ Commands which the player can type
About commands  

- "[direction]" - Going

"about"  - Asking for help 
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 

"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"cromch [something]"  - Eating 
"cronch [something]"  - Eating 
"cross", same as "enter" 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter" - Entering 
"enter [something]" - Entering 
"examine [something]" - Examining 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 

"get out/off/down/up" - Exiting 
"get in/on" - Entering 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off/down [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"glklist", a testing command not available in the final game
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go to [any room]"  - Locomoting 
"go into/in/inside/through [something]" - Entering 
"gonear", a testing command not available in the final game

"hear [something]" - Listening to 
"help"  - Asking for help 
"hint"  - Asking for help 
"hints"  - Asking for help 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"info"  - Asking for help 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "exit" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look [something]" - Examining 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"pay", same as "give" 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"purloin", a testing command not available in the final game
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put [something preferably held] on" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"random", a testing command not available in the final game
"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"responses", a testing command not available in the final game
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"rules", a testing command not available in the final game
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close" 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleeb"  - Sleeping 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something switched on]" - Switching off 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [something] off" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw", same as "drop" 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"tree", a testing command not available in the final game
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 
+ "[direction]" - Going

"about"  - Asking for help 
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 

"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"cromch [something]"  - Eating 
"cronch [something]"  - Eating 
"cross", same as "enter" 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter" - Entering 
"enter [something]" - Entering 
"examine [something]" - Examining 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 

"get out/off/down/up" - Exiting 
"get in/on" - Entering 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off/down [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"glklist", a testing command not available in the final game
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go to [any room]"  - Locomoting 
"go into/in/inside/through [something]" - Entering 
"gonear", a testing command not available in the final game

"hear [something]" - Listening to 
"help"  - Asking for help 
"hint"  - Asking for help 
"hints"  - Asking for help 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"info"  - Asking for help 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "exit" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look [something]" - Examining 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"pay", same as "give" 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"purloin", a testing command not available in the final game
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put [something preferably held] on" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"random", a testing command not available in the final game
"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"responses", a testing command not available in the final game
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"rules", a testing command not available in the final game
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close" 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleeb"  - Sleeping 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something switched on]" - Switching off 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [something] off" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw", same as "drop" 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"tree", a testing command not available in the final game
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 

diff --git a/Lynne Simulator.inform/Index/Contents.html b/Lynne Simulator.inform/Index/Contents.html index e3eb246..ae0eb14 100644 --- a/Lynne Simulator.inform/Index/Contents.html +++ b/Lynne Simulator.inform/Index/Contents.html @@ -702,8 +702,8 @@

Lynne Simulator by Lynne

CONTENTS

-

Normalcy, First Kook, Living Room, lesbian pride flag, large bin, switch pro controller, third party switch controller, power board, mess of cables, carpet, sofa, entertainment unit, TV, Nintendo Switch, NUC, PS2, Petra, Kitchen

+
  • Source text871 words 
  • +

    Normalcy, First Kook, Living Room, lesbian pride flag, large bin, switch pro controller, third party switch controller, power board, mess of cables, carpet, sofa, entertainment unit, TV, Nintendo Switch, NUC, PS2, Petra, Kitchen, Bedroom, Study, Bathroom

    (This would look more like a contents page if the source text were divided up into headings. )

    EXTENSIONS

    Included from the source text

    diff --git a/Lynne Simulator.inform/Index/Details/0_A.html b/Lynne Simulator.inform/Index/Details/0_A.html index ee0ac67..14f85ca 100644 --- a/Lynne Simulator.inform/Index/Details/0_A.html +++ b/Lynne Simulator.inform/Index/Details/0_A.html @@ -648,7 +648,7 @@ happens during carry out, but a report such as 'Mr X looks through his possessions.' is produced (provided Mr X is visible).


    Typed commands leading to this action

    "take/carry/hold inventory"

    "inventory/i/inv"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    carry out    print empty inventory rule   name  unlist   1

    carry out    print standard inventory rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/10_A.html b/Lynne Simulator.inform/Index/Details/10_A.html index 0dfdd6e..6a9829a 100644 --- a/Lynne Simulator.inform/Index/Details/10_A.html +++ b/Lynne Simulator.inform/Index/Details/10_A.html @@ -645,8 +645,8 @@ exiting action, getting off takes a noun: the platform, chair, bed or what have you.


    Typed commands leading to this action

    "get off/down [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    instead of    doing something to the cables   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   


    check    an actor getting off  can't get off things rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/11_A.html b/Lynne Simulator.inform/Index/Details/11_A.html index a53cbcd..73bc3a0 100644 --- a/Lynne Simulator.inform/Index/Details/11_A.html +++ b/Lynne Simulator.inform/Index/Details/11_A.html @@ -675,9 +675,9 @@

    "look/l"

    Named values belonging to this action

    room-describing action - action name

    abbreviated form allowed - truth state

    visibility level count - number

    visibility ceiling - object

    Rules controlling this action

    set action variables for    looking  determine visibility ceiling rule   name  unlist

    -

    instead of    doing something to the cables   

    -

    instead of    looking or examining   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    instead of    doing something to the cables   

    +

    instead of    looking or examining   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   


    carry out    declare everything unmentioned rule   name  unlist

    carry out    room description heading rule   name  unlist   3

    diff --git a/Lynne Simulator.inform/Index/Details/12_A.html b/Lynne Simulator.inform/Index/Details/12_A.html index 434e016..cb666c7 100644 --- a/Lynne Simulator.inform/Index/Details/12_A.html +++ b/Lynne Simulator.inform/Index/Details/12_A.html @@ -651,8 +651,8 @@ things rule.


    Typed commands leading to this action

    "look/l at [something]"

    "look/l [something]"

    "examine/x/watch/describe/check [something]"

    "read [something]"

    Named values belonging to this action

    examine text printed - truth state

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    looking or examining   

    +

    instead of    doing something to the cables   

    +

    instead of    looking or examining   


    carry out    standard examining rule   name  unlist

    carry out    examine directions rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/13_A.html b/Lynne Simulator.inform/Index/Details/13_A.html index c5fb4ec..8e3ea1f 100644 --- a/Lynne Simulator.inform/Index/Details/13_A.html +++ b/Lynne Simulator.inform/Index/Details/13_A.html @@ -649,7 +649,7 @@ like 'Instead of looking under the cabinet for the first time: now the player has the silver key; say ...' and so on.


    Typed commands leading to this action

    "look/l under [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    carry out    an actor looking under  standard looking under rule   name  unlist   1


    report    an actor looking under  report other people looking under rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/14_A.html b/Lynne Simulator.inform/Index/Details/14_A.html index eb838ba..1364e8a 100644 --- a/Lynne Simulator.inform/Index/Details/14_A.html +++ b/Lynne Simulator.inform/Index/Details/14_A.html @@ -652,7 +652,7 @@ even a new carry out rule ('Check searching someone (called the suspect): ...') to extend the way searching normally works.


    Typed commands leading to this action

    "look/l inside/in/into/through [something]"

    "search [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor searching  can't search unless container or supporter rule   name  unlist   1

    check    an actor searching  can't search closed opaque containers rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/15_A.html b/Lynne Simulator.inform/Index/Details/15_A.html index 3f726f9..7806ee9 100644 --- a/Lynne Simulator.inform/Index/Details/15_A.html +++ b/Lynne Simulator.inform/Index/Details/15_A.html @@ -648,7 +648,7 @@ nothing of interest. All interesting responses must be provided by the author, using rules like 'Instead of consulting the history book about...'


    Typed commands leading to this action

    "look/l up [text] in [something]" reversed

    "consult [something] on/about [text]"

    "read about [text] in [something]" reversed

    "read [text] in [something]" reversed

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor consulting something about  block consulting rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/16_A.html b/Lynne Simulator.inform/Index/Details/16_A.html index 8283473..1f60a0b 100644 --- a/Lynne Simulator.inform/Index/Details/16_A.html +++ b/Lynne Simulator.inform/Index/Details/16_A.html @@ -659,7 +659,7 @@ level: they can be much enhanced using the extension Locksmith by Emily Short, which is included with all distributions of Inform.


    Typed commands leading to this action

    "lock [something] with [something preferably held]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor locking something with  can't lock without a lock rule   name  unlist   1

    check    an actor locking something with  can't lock what's already locked rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/17_A.html b/Lynne Simulator.inform/Index/Details/17_A.html index c13aace..de8c78a 100644 --- a/Lynne Simulator.inform/Index/Details/17_A.html +++ b/Lynne Simulator.inform/Index/Details/17_A.html @@ -658,7 +658,7 @@ level: they can be much enhanced using the extension Locksmith by Emily Short, which is included with all distributions of Inform.


    Typed commands leading to this action

    "open/unwrap/uncover [something] with [something preferably held]"

    "unlock [something] with [something preferably held]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor unlocking something with  can't unlock without a lock rule   name  unlist   1

    check    an actor unlocking something with  can't unlock what's already unlocked rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/18_A.html b/Lynne Simulator.inform/Index/Details/18_A.html index ff3a426..f660381 100644 --- a/Lynne Simulator.inform/Index/Details/18_A.html +++ b/Lynne Simulator.inform/Index/Details/18_A.html @@ -646,7 +646,7 @@ they could work just as well with any kind which can be 'switched on' or 'switched off'.


    Typed commands leading to this action

    "turn/rotate/twist/unscrew/screw [something] on"

    "turn/rotate/twist/unscrew/screw on [something]"

    "switch [something]"

    "switch on [something]"

    "switch [something] on"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor switching on  can't switch on unless switchable rule   name  unlist   1

    check    an actor switching on  can't switch on what's already on rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/19_A.html b/Lynne Simulator.inform/Index/Details/19_A.html index b989a80..d0699d3 100644 --- a/Lynne Simulator.inform/Index/Details/19_A.html +++ b/Lynne Simulator.inform/Index/Details/19_A.html @@ -646,7 +646,7 @@ they could work just as well with any kind which can be 'switched on' or 'switched off'.


    Typed commands leading to this action

    "close/shut/cover off [something]"

    "turn/rotate/twist/unscrew/screw [something] off"

    "turn/rotate/twist/unscrew/screw off [something]"

    "switch [something switched on]"

    "switch [something] off"

    "switch off [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor switching off  can't switch off unless switchable rule   name  unlist   1

    check    an actor switching off  can't switch off what's already off rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/1_A.html b/Lynne Simulator.inform/Index/Details/1_A.html index c51a20b..8922f3d 100644 --- a/Lynne Simulator.inform/Index/Details/1_A.html +++ b/Lynne Simulator.inform/Index/Details/1_A.html @@ -645,7 +645,7 @@ 'now the actor carries the noun') but many checks must be performed before it can be allowed to happen.


    Typed commands leading to this action

    "take/carry/hold [things]"

    "get [things]"

    "pick up [things]"

    "pick [things] up"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor taking  can't take yourself rule   name  unlist   1

    check    an actor taking  can't take other people rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/20_A.html b/Lynne Simulator.inform/Index/Details/20_A.html index 1885693..bdfbd6e 100644 --- a/Lynne Simulator.inform/Index/Details/20_A.html +++ b/Lynne Simulator.inform/Index/Details/20_A.html @@ -657,7 +657,7 @@ we would also need to write rules to make the open and closed properties interesting for this kind.


    Typed commands leading to this action

    "open/unwrap/uncover [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor opening  can't open unless openable rule   name  unlist   1

    check    an actor opening  can't open what's locked rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/21_A.html b/Lynne Simulator.inform/Index/Details/21_A.html index 6d60394..408f1bd 100644 --- a/Lynne Simulator.inform/Index/Details/21_A.html +++ b/Lynne Simulator.inform/Index/Details/21_A.html @@ -654,7 +654,7 @@ we would also need to write rules to make the open and closed properties interesting for this kind.


    Typed commands leading to this action

    "close/shut/cover [something]"

    "close/shut/cover up [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor closing  can't close unless openable rule   name  unlist   1

    check    an actor closing  can't close what's already closed rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/22_A.html b/Lynne Simulator.inform/Index/Details/22_A.html index 7ef1fab..8572f72 100644 --- a/Lynne Simulator.inform/Index/Details/22_A.html +++ b/Lynne Simulator.inform/Index/Details/22_A.html @@ -649,7 +649,7 @@ over-clothes.

    To put on an article of clothing, the actor must be directly carrying it, as enforced by the 'can't wear what's not held rule'.


    Typed commands leading to this action

    "wear/don [something preferably held]"

    "put on [something preferably held]"

    "put [something preferably held] on"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor wearing  can't wear what's not clothing rule   name  unlist   1

    check    an actor wearing  can't wear what's not held rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/23_A.html b/Lynne Simulator.inform/Index/Details/23_A.html index 2fef1f6..986be15 100644 --- a/Lynne Simulator.inform/Index/Details/23_A.html +++ b/Lynne Simulator.inform/Index/Details/23_A.html @@ -649,7 +649,7 @@ over-clothes.

    When an article of clothing is taken off, it becomes a thing directly carried by its former wearer, rather than being (say) dropped onto the floor.


    Typed commands leading to this action

    "take/carry/hold off [something]"

    "take/carry/hold [something] off"

    "remove [something preferably held]"

    "shed/doff/disrobe [something preferably held]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor taking off  can't take off what's not worn rule   name  unlist   1

    check    an actor taking off  can't exceed carrying capacity when taking off rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/24_A.html b/Lynne Simulator.inform/Index/Details/24_A.html index 019d8e5..1d3802a 100644 --- a/Lynne Simulator.inform/Index/Details/24_A.html +++ b/Lynne Simulator.inform/Index/Details/24_A.html @@ -654,7 +654,7 @@ about who will accept what from whom, and only blocks some attempts, letting others run on into the carry out and report rules.


    Typed commands leading to this action

    "give/pay/offer/feed [something preferably held] to [someone]"

    "give/pay/offer/feed [someone] [something preferably held]" reversed

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor giving something to  can't give what you haven't got rule   name  unlist   1

    check    an actor giving something to  can't give to yourself rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/25_A.html b/Lynne Simulator.inform/Index/Details/25_A.html index 4ba1729..ae9231b 100644 --- a/Lynne Simulator.inform/Index/Details/25_A.html +++ b/Lynne Simulator.inform/Index/Details/25_A.html @@ -652,7 +652,7 @@ special cases of showing work properly, and for those we can simply write Instead rules to handle them.


    Typed commands leading to this action

    "show/present/display [someone] [something preferably held]" reversed

    "show/present/display [something preferably held] to [someone]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor showing something to  can't show what you haven't got rule   name  unlist   1

    check    an actor showing something to  convert show to yourself to examine rule   name  unlist

    diff --git a/Lynne Simulator.inform/Index/Details/26_A.html b/Lynne Simulator.inform/Index/Details/26_A.html index f432fe1..105e91d 100644 --- a/Lynne Simulator.inform/Index/Details/26_A.html +++ b/Lynne Simulator.inform/Index/Details/26_A.html @@ -646,7 +646,7 @@ not do anything in the standard implementation: instead, it is always stopped by the block waking rule.


    Typed commands leading to this action

    "wake/awake/awaken [someone]"

    "wake/awake/awaken [someone] up"

    "wake/awake/awaken up [someone]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor waking  block waking rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/27_A.html b/Lynne Simulator.inform/Index/Details/27_A.html index 72b6f26..04f0eec 100644 --- a/Lynne Simulator.inform/Index/Details/27_A.html +++ b/Lynne Simulator.inform/Index/Details/27_A.html @@ -657,7 +657,7 @@ for special circumstances, or else unlist these check rules and write suitable carry out and report rules to pick up the thread.


    Typed commands leading to this action

    "drop/throw/discard [something preferably held] at/against [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor throwing something at  implicitly remove thrown clothing rule   name  unlist   1

    check    an actor throwing something at  futile to throw things at inanimate objects rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/28_A.html b/Lynne Simulator.inform/Index/Details/28_A.html index c78e639..aeabd6c 100644 --- a/Lynne Simulator.inform/Index/Details/28_A.html +++ b/Lynne Simulator.inform/Index/Details/28_A.html @@ -646,7 +646,7 @@ my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.


    Typed commands leading to this action

    "attack/break/smash/hit/fight/torture/wreck/crack/destroy/murder/kill/punch/thump [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor attacking  block attacking rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/29_A.html b/Lynne Simulator.inform/Index/Details/29_A.html index 5ee4ddf..b897cd2 100644 --- a/Lynne Simulator.inform/Index/Details/29_A.html +++ b/Lynne Simulator.inform/Index/Details/29_A.html @@ -645,7 +645,7 @@ Standard Rules simply block attempts to kiss people, but the action exists for rules to make exceptions.


    Typed commands leading to this action

    "kiss/embrace/hug [someone]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor kissing  kissing yourself rule   name  unlist   1

    check    an actor kissing  block kissing rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/2_A.html b/Lynne Simulator.inform/Index/Details/2_A.html index b6fad72..0fa82ad 100644 --- a/Lynne Simulator.inform/Index/Details/2_A.html +++ b/Lynne Simulator.inform/Index/Details/2_A.html @@ -650,7 +650,7 @@ won't apply if the player simply types TAKE KEY instead. The safe way to do this is to write a rule about taking, which covers all possibilities.


    Typed commands leading to this action

    "take/carry/hold [things inside] from [something]"

    "take/carry/hold [things inside] off [something]"

    "get [things inside] from [something]"

    "remove [things inside] from [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor taking  can't take component parts rule   name  unlist   1

    check    an actor removing something from  can't remove what's not inside rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/30_A.html b/Lynne Simulator.inform/Index/Details/30_A.html index b9243b9..4f9b5a4 100644 --- a/Lynne Simulator.inform/Index/Details/30_A.html +++ b/Lynne Simulator.inform/Index/Details/30_A.html @@ -654,12 +654,12 @@ 'answering Daphne that ...' will be generated.

    The name of the action arises because it is also caused by typing, say, ANSWER 12375 when Daphne (say) has asked a question.


    Typed commands leading to this action

    "answer/say/shout/speak [text] to [someone]" reversed

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    asking, answering, or telling   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    -

    after    answering the Petra that "hi"   

    -

    after    answering the Petra that "henlo"   

    -

    after    answering the Petra that "big leggy lynne"   

    +

    instead of    doing something to the cables   

    +

    instead of    asking, answering, or telling   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    after    answering the Petra that "hi"   

    +

    after    answering the Petra that "henlo"   

    +

    after    answering the Petra that "big leggy lynne"   


    report    an actor answering something that  block answering rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/31_A.html b/Lynne Simulator.inform/Index/Details/31_A.html index 1277f76..b4ce991 100644 --- a/Lynne Simulator.inform/Index/Details/31_A.html +++ b/Lynne Simulator.inform/Index/Details/31_A.html @@ -652,8 +652,8 @@ discovered something significant about the guitar which might interest Alex.


    Typed commands leading to this action

    "tell [someone] about [text]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    asking, answering, or telling   

    +

    instead of    doing something to the cables   

    +

    instead of    asking, answering, or telling   


    check    an actor telling something about  telling yourself rule   name  unlist   1


    report    an actor telling something about  block telling rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/32_A.html b/Lynne Simulator.inform/Index/Details/32_A.html index 321facb..acb252c 100644 --- a/Lynne Simulator.inform/Index/Details/32_A.html +++ b/Lynne Simulator.inform/Index/Details/32_A.html @@ -655,10 +655,10 @@ even if Jane is a 19th-century servant and therefore almost certainly knows one.


    Typed commands leading to this action

    "ask [someone] about [text]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    asking, answering, or telling   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    -

    after    asking the Petra about "Lynne"   

    +

    instead of    doing something to the cables   

    +

    instead of    asking, answering, or telling   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    after    asking the Petra about "Lynne"   


    report    an actor asking something about  block asking rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/33_A.html b/Lynne Simulator.inform/Index/Details/33_A.html index 1bcc820..61af7bb 100644 --- a/Lynne Simulator.inform/Index/Details/33_A.html +++ b/Lynne Simulator.inform/Index/Details/33_A.html @@ -650,7 +650,7 @@ Sally to perform and which then follows rules for giving.

    To ask for information or something intangible, see the asking it about action.


    Typed commands leading to this action

    "ask [someone] for [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor asking something for  asking yourself for something rule   name  unlist

    check    an actor asking something for  translate asking for to giving rule   name  unlist


    diff --git a/Lynne Simulator.inform/Index/Details/34_A.html b/Lynne Simulator.inform/Index/Details/34_A.html index 5e23176..e70afe7 100644 --- a/Lynne Simulator.inform/Index/Details/34_A.html +++ b/Lynne Simulator.inform/Index/Details/34_A.html @@ -647,8 +647,8 @@ something which a busy player does not, and we could write a rule accordingly.

    Note the absence of check or carry out rules - anyone can wait, at any time, and it makes nothing happen.


    Typed commands leading to this action

    "wait/z"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    instead of    doing something to the cables   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   


    report    an actor waiting  standard report waiting rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/35_A.html b/Lynne Simulator.inform/Index/Details/35_A.html index 93a18da..fbcebac 100644 --- a/Lynne Simulator.inform/Index/Details/35_A.html +++ b/Lynne Simulator.inform/Index/Details/35_A.html @@ -647,7 +647,7 @@ a mere touch - though report rules do mean that attempts to touch other people provoke a special reply.


    Typed commands leading to this action

    "touch/feel [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor touching  report touching yourself rule   name  unlist   2

    report    an actor touching  report touching other people rule   name  unlist   3

    diff --git a/Lynne Simulator.inform/Index/Details/36_A.html b/Lynne Simulator.inform/Index/Details/36_A.html index 0657c9f..93741c3 100644 --- a/Lynne Simulator.inform/Index/Details/36_A.html +++ b/Lynne Simulator.inform/Index/Details/36_A.html @@ -646,7 +646,7 @@ is provided for authors to hang more interesting behaviour onto for special cases: say, waving a particular rusty iron rod with a star on the end.


    Typed commands leading to this action

    "wave [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor waving  can't wave what's not held rule   name  unlist   1


    report    an actor waving  report waving things rule   name  unlist   2

    diff --git a/Lynne Simulator.inform/Index/Details/37_A.html b/Lynne Simulator.inform/Index/Details/37_A.html index e84a103..89cd36a 100644 --- a/Lynne Simulator.inform/Index/Details/37_A.html +++ b/Lynne Simulator.inform/Index/Details/37_A.html @@ -648,7 +648,7 @@ Instead of pulling the big red lever, try switching on the lever. Instead of pushing the big red lever, try switching off the lever.')


    Typed commands leading to this action

    "pull/drag [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor pulling  can't pull what's fixed in place rule   name  unlist   1

    check    an actor pulling  can't pull scenery rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/38_A.html b/Lynne Simulator.inform/Index/Details/38_A.html index 8264159..4c68d4c 100644 --- a/Lynne Simulator.inform/Index/Details/38_A.html +++ b/Lynne Simulator.inform/Index/Details/38_A.html @@ -649,7 +649,7 @@ Instead of pulling the big red lever, try switching on the lever. Instead of pushing the big red lever, try switching off the lever.')


    Typed commands leading to this action

    "push/move/shift/clear/press [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor pushing something  can't push what's fixed in place rule   name  unlist   1

    check    an actor pushing something  can't push scenery rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/39_A.html b/Lynne Simulator.inform/Index/Details/39_A.html index c7114b2..f78b6aa 100644 --- a/Lynne Simulator.inform/Index/Details/39_A.html +++ b/Lynne Simulator.inform/Index/Details/39_A.html @@ -645,7 +645,7 @@ is provided for authors to hang more interesting behaviour onto for special cases: say, turning a capstan.


    Typed commands leading to this action

    "turn/rotate/twist/unscrew/screw [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor turning  can't turn what's fixed in place rule   name  unlist   1

    check    an actor turning  can't turn scenery rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/3_A.html b/Lynne Simulator.inform/Index/Details/3_A.html index fb1f954..8911a81 100644 --- a/Lynne Simulator.inform/Index/Details/3_A.html +++ b/Lynne Simulator.inform/Index/Details/3_A.html @@ -648,7 +648,7 @@ on any clothing being dropped: unlisting this rule removes both this behaviour and also the requirement that clothes cannot simply be dropped.


    Typed commands leading to this action

    "put down [things preferably held]"

    "put [things preferably held] down"

    "drop/throw/discard [things preferably held]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor dropping something which is part of the actor  can't drop body parts rule   name  unlist   1

    check    an actor dropping  can't drop yourself rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/40_A.html b/Lynne Simulator.inform/Index/Details/40_A.html index 94be388..fa4c89e 100644 --- a/Lynne Simulator.inform/Index/Details/40_A.html +++ b/Lynne Simulator.inform/Index/Details/40_A.html @@ -648,7 +648,7 @@ stops; it's only if that fails that we run on into the 'block pushing in directions rule', which then puts an end to the matter.


    Typed commands leading to this action

    "push/move/shift/clear/press [something] [direction]"

    "push/move/shift/clear/press [something] to [direction]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor pushing something to  can't push unpushable things rule   name  unlist   1

    check    an actor pushing something to  can't push to non-directions rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/41_A.html b/Lynne Simulator.inform/Index/Details/41_A.html index e4f3479..441899f 100644 --- a/Lynne Simulator.inform/Index/Details/41_A.html +++ b/Lynne Simulator.inform/Index/Details/41_A.html @@ -647,7 +647,7 @@ cases. A mildly fruity message is produced to players who attempt to squeeze people, which is blocked by a check squeezing rule.


    Typed commands leading to this action

    "squeeze/squash [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor squeezing  innuendo about squeezing people rule   name  unlist   1


    report    an actor squeezing  report squeezing rule   name  unlist   2

    diff --git a/Lynne Simulator.inform/Index/Details/42_A.html b/Lynne Simulator.inform/Index/Details/42_A.html index 13432a5..4154a8a 100644 --- a/Lynne Simulator.inform/Index/Details/42_A.html +++ b/Lynne Simulator.inform/Index/Details/42_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "yes/y"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor saying yes  block saying yes rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/43_A.html b/Lynne Simulator.inform/Index/Details/43_A.html index d6b263f..bb6bf70 100644 --- a/Lynne Simulator.inform/Index/Details/43_A.html +++ b/Lynne Simulator.inform/Index/Details/43_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "no"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor saying no  block saying no rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/44_A.html b/Lynne Simulator.inform/Index/Details/44_A.html index 6072c0a..981d9c1 100644 --- a/Lynne Simulator.inform/Index/Details/44_A.html +++ b/Lynne Simulator.inform/Index/Details/44_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "burn/light [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor burning  block burning rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/45_A.html b/Lynne Simulator.inform/Index/Details/45_A.html index 54895bf..1210e56 100644 --- a/Lynne Simulator.inform/Index/Details/45_A.html +++ b/Lynne Simulator.inform/Index/Details/45_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "wake/awake/awaken"

    "wake/awake/awaken up"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor waking up  block waking up rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/46_A.html b/Lynne Simulator.inform/Index/Details/46_A.html index 5999bac..8e81591 100644 --- a/Lynne Simulator.inform/Index/Details/46_A.html +++ b/Lynne Simulator.inform/Index/Details/46_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "think"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor thinking  block thinking rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/47_A.html b/Lynne Simulator.inform/Index/Details/47_A.html index 74dcbb9..0ba3f42 100644 --- a/Lynne Simulator.inform/Index/Details/47_A.html +++ b/Lynne Simulator.inform/Index/Details/47_A.html @@ -642,7 +642,7 @@

    The Standard Rules define this action in only a minimal way, replying only that the player smells nothing unexpected.


    Typed commands leading to this action

    "smell/sniff"

    "smell/sniff [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor smelling  report smelling rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/48_A.html b/Lynne Simulator.inform/Index/Details/48_A.html index 0b13966..9fbb788 100644 --- a/Lynne Simulator.inform/Index/Details/48_A.html +++ b/Lynne Simulator.inform/Index/Details/48_A.html @@ -642,7 +642,7 @@

    The Standard Rules define this action in only a minimal way, replying only that the player hears nothing unexpected.


    Typed commands leading to this action

    "listen"

    "hear [something]"

    "listen to [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor listening to  report listening rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/49_A.html b/Lynne Simulator.inform/Index/Details/49_A.html index 7b78aa0..3e571f5 100644 --- a/Lynne Simulator.inform/Index/Details/49_A.html +++ b/Lynne Simulator.inform/Index/Details/49_A.html @@ -642,7 +642,7 @@

    The Standard Rules define this action in only a minimal way, replying only that the player tastes nothing unexpected.


    Typed commands leading to this action

    "taste [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor tasting  report tasting rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/4_A.html b/Lynne Simulator.inform/Index/Details/4_A.html index 9edd9bc..c074543 100644 --- a/Lynne Simulator.inform/Index/Details/4_A.html +++ b/Lynne Simulator.inform/Index/Details/4_A.html @@ -643,7 +643,7 @@ something he is holding on top of a supporter: for instance, putting an apple on a table.


    Typed commands leading to this action

    "put [other things] on/onto [something]"

    "drop/throw/discard [other things] on/onto [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor putting something on  convert put to drop where possible rule   name  unlist

    check    an actor putting something on  can't put what's not held rule   name  unlist

    check    an actor putting something on  can't put something on itself rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/50_A.html b/Lynne Simulator.inform/Index/Details/50_A.html index 148f04c..d9c9ce6 100644 --- a/Lynne Simulator.inform/Index/Details/50_A.html +++ b/Lynne Simulator.inform/Index/Details/50_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "cut/slice/prune/chop [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor cutting  block cutting rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/51_A.html b/Lynne Simulator.inform/Index/Details/51_A.html index 9b72f71..3025c9e 100644 --- a/Lynne Simulator.inform/Index/Details/51_A.html +++ b/Lynne Simulator.inform/Index/Details/51_A.html @@ -642,7 +642,7 @@

    The Standard Rules define this action in only a minimal way, simply reporting a little jump on the spot.


    Typed commands leading to this action

    "jump/skip/hop"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor jumping  report jumping rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/52_A.html b/Lynne Simulator.inform/Index/Details/52_A.html index 5aa482d..e4d772f 100644 --- a/Lynne Simulator.inform/Index/Details/52_A.html +++ b/Lynne Simulator.inform/Index/Details/52_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "tie/attach/fasten [something] to [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor tying something to  block tying rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/53_A.html b/Lynne Simulator.inform/Index/Details/53_A.html index 29d132e..ab5140d 100644 --- a/Lynne Simulator.inform/Index/Details/53_A.html +++ b/Lynne Simulator.inform/Index/Details/53_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "drink/swallow/sip [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor drinking  block drinking rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/54_A.html b/Lynne Simulator.inform/Index/Details/54_A.html index 269b121..72b1cdc 100644 --- a/Lynne Simulator.inform/Index/Details/54_A.html +++ b/Lynne Simulator.inform/Index/Details/54_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "sorry"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor saying sorry  block saying sorry rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/55_A.html b/Lynne Simulator.inform/Index/Details/55_A.html index 29a2f32..5fc6c77 100644 --- a/Lynne Simulator.inform/Index/Details/55_A.html +++ b/Lynne Simulator.inform/Index/Details/55_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "swing [something]"

    "swing on [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor swinging  block swinging rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/56_A.html b/Lynne Simulator.inform/Index/Details/56_A.html index 9f902e3..9d85db9 100644 --- a/Lynne Simulator.inform/Index/Details/56_A.html +++ b/Lynne Simulator.inform/Index/Details/56_A.html @@ -642,7 +642,7 @@

    The Standard Rules define this action in only a minimal way, simply reporting that it has happened.


    Typed commands leading to this action

    "rub/shine/polish/sweep/clean/dust/wipe/scrub [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor rubbing  can't rub another person rule   name  unlist   1


    report    an actor rubbing  report rubbing rule   name  unlist   2

    diff --git a/Lynne Simulator.inform/Index/Details/57_A.html b/Lynne Simulator.inform/Index/Details/57_A.html index 49d4971..3a91862 100644 --- a/Lynne Simulator.inform/Index/Details/57_A.html +++ b/Lynne Simulator.inform/Index/Details/57_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "set/adjust [something] to [text]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor setting something to  block setting it to rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/58_A.html b/Lynne Simulator.inform/Index/Details/58_A.html index 83e84eb..18cb427 100644 --- a/Lynne Simulator.inform/Index/Details/58_A.html +++ b/Lynne Simulator.inform/Index/Details/58_A.html @@ -642,7 +642,7 @@

    The Standard Rules define this action in only a minimal way, simply reporting a little wave of the hands.


    Typed commands leading to this action

    "wave"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    report    an actor waving hands  report waving hands rule   name  unlist   2


    Click on the speech-bubble icons to see the responses, or here to see all of them:  2

    diff --git a/Lynne Simulator.inform/Index/Details/59_A.html b/Lynne Simulator.inform/Index/Details/59_A.html index 3d5cc0a..73f2c7a 100644 --- a/Lynne Simulator.inform/Index/Details/59_A.html +++ b/Lynne Simulator.inform/Index/Details/59_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "buy/purchase [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor buying  block buying rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/5_A.html b/Lynne Simulator.inform/Index/Details/5_A.html index 2c68764..8a7b87b 100644 --- a/Lynne Simulator.inform/Index/Details/5_A.html +++ b/Lynne Simulator.inform/Index/Details/5_A.html @@ -643,7 +643,7 @@ something he is holding into a container: for instance, putting a coin into a collection box.


    Typed commands leading to this action

    "put [other things] in/inside/into [something]"

    "insert [other things] in/into [something]"

    "drop/throw/discard [other things] in/into/down [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor inserting something into  convert insert to drop where possible rule   name  unlist

    check    an actor inserting something into  can't insert what's not held rule   name  unlist

    check    an actor inserting something into  can't insert something into itself rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/60_A.html b/Lynne Simulator.inform/Index/Details/60_A.html index d211b35..3173449 100644 --- a/Lynne Simulator.inform/Index/Details/60_A.html +++ b/Lynne Simulator.inform/Index/Details/60_A.html @@ -646,7 +646,7 @@ the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    "climb/scale [something]"

    "climb/scale up/over [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor climbing  block climbing rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/61_A.html b/Lynne Simulator.inform/Index/Details/61_A.html index f2d8169..d50bd82 100644 --- a/Lynne Simulator.inform/Index/Details/61_A.html +++ b/Lynne Simulator.inform/Index/Details/61_A.html @@ -645,10 +645,10 @@ cases. (Or to reconstruct the action as something more substantial, unlist the block rule and supply carry out and report rules, together perhaps with some further check rules.)


    Typed commands leading to this action

    -

    "sleep/nap"

    "sleeb" 

    Rules controlling this action

    -

    instead of    doing something to the cables   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    -

    instead of    sleeping   

    +

    "sleep/nap"

    "sleeb" 

    Rules controlling this action

    +

    instead of    doing something to the cables   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    instead of    sleeping   


    check    an actor sleeping  block sleeping rule   name  unlist   1


    diff --git a/Lynne Simulator.inform/Index/Details/6_A.html b/Lynne Simulator.inform/Index/Details/6_A.html index 33e7147..82f1f27 100644 --- a/Lynne Simulator.inform/Index/Details/6_A.html +++ b/Lynne Simulator.inform/Index/Details/6_A.html @@ -648,8 +648,8 @@ to a bush with berries who typed EAT BERRIES would force a '(first taking the berries)' action. This is no longer true. Taking is now only forced if the foodstuff is portable.


    Typed commands leading to this action

    -

    "eat [something preferably held]"

    "cronch [something]" 

    "cromch [something]" 

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    "eat [something preferably held]"

    "cronch [something]" 

    "cromch [something]" 

    Rules controlling this action

    +

    instead of    doing something to the cables   


    check    an actor eating  can't eat unless edible rule   name  unlist   1

    check    an actor eating  can't eat clothing without removing it first rule   name  unlist   1

    diff --git a/Lynne Simulator.inform/Index/Details/7_A.html b/Lynne Simulator.inform/Index/Details/7_A.html index 83339e9..4fe8fac 100644 --- a/Lynne Simulator.inform/Index/Details/7_A.html +++ b/Lynne Simulator.inform/Index/Details/7_A.html @@ -649,7 +649,7 @@

    "go/walk/run"

    "go/walk/run [direction]"

    Named values belonging to this action

    room gone from - room

    room gone to - object

    door gone through - object

    vehicle gone by - object

    thing gone with - object

    Rules controlling this action

    set action variables for    going  standard set going variables rule   name  unlist

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor going when the actor is on a supporter (called the chaise)  stand up before going rule   name  unlist   1

    check    an actor going  can't travel in what's not a vehicle rule   name  unlist   2

    diff --git a/Lynne Simulator.inform/Index/Details/8_A.html b/Lynne Simulator.inform/Index/Details/8_A.html index 049bbe0..c383dd3 100644 --- a/Lynne Simulator.inform/Index/Details/8_A.html +++ b/Lynne Simulator.inform/Index/Details/8_A.html @@ -652,7 +652,7 @@ room with two open cages, an actor in cage A who tries entering cage B first has to perform an exiting action.


    Typed commands leading to this action

    "get in/on"

    "get in/into/on/onto [something]"

    "stand on [something]"

    "go/walk/run [something]"

    "go/walk/run into/in/inside/through [something]"

    "enter/cross"

    "enter/cross [something]"

    "sit on top of [something]"

    "sit on/in/inside [something]"

    Rules controlling this action

    -

    instead of    doing something to the cables   

    +

    instead of    doing something to the cables   


    check    an actor entering  convert enter door into go rule   name  unlist

    check    an actor entering  convert enter compass direction into go rule   name  unlist

    check    an actor entering  can't enter what's already entered rule   name  unlist   2

    diff --git a/Lynne Simulator.inform/Index/Details/9_A.html b/Lynne Simulator.inform/Index/Details/9_A.html index fbdee82..98afed5 100644 --- a/Lynne Simulator.inform/Index/Details/9_A.html +++ b/Lynne Simulator.inform/Index/Details/9_A.html @@ -652,8 +652,8 @@

    "get out/off/down/up"

    "stand"

    "stand up"

    "exit/leave/out"

    Named values belonging to this action

    container exited from - object

    Rules controlling this action

    set action variables for    exiting  

    -

    instead of    doing something to the cables   

    -

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   

    +

    instead of    doing something to the cables   

    +

    instead of    doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa   


    check    an actor exiting  convert exit into go out rule   name  unlist

    check    an actor exiting  can't exit when not inside anything rule   name  unlist   1