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Details —
A single action in detail. |
The inaction action: where would
we be without waiting? Waiting does not cause time to pass by - that happens
anyway - but represents a positive choice by the actor not to fill that time.
It is an action so that rules can be attached to it: for instance, we could
imagine that a player who consciously decides to sit and wait might notice
something which a busy player does not, and we could write a rule accordingly.
Note the absence of check or carry out rules - anyone can wait, at any time,
and it makes nothing happen.
Typed commands leading to this action
"wait/z"
Rules controlling this action
instead of doing something to the cables
instead of doing something other than examining, talking, answering, sleeping, asking, looking, waiting, getting off or exiting when the player is on the sofa
report an actor waiting standard report waiting rule name
unlist
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