more detail in console text, worked towards dictionary instead of hard-coded options.
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8 changed files with 29 additions and 11 deletions
22
Creacher.cs
22
Creacher.cs
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@ -2,18 +2,28 @@ using System;
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namespace creachopedia {
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namespace creachopedia {
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class Creacher {
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class Creacher {
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public string name;
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public string name {get; set;}
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public int kingdom;
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// public int kingdom;
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public string description;
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// public string description;
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public int footsies;
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private int _footsies;
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public int footsies {get { return this._footsies; } set { Console.WriteLine("What do you think you're doing?! 0uo Leave those footsies alone!!!"); }}
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public string type = "simple creacher";
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public Creacher(string name, int footsyCount = 4) {
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public Creacher(string name, int footsyCount = 4) {
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this.name = name;
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this.name = name;
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this.footsies = footsyCount;
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this._footsies = footsyCount;
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}
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}
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public void Introduce() {
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public void Introduce() {
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Console.WriteLine($"Hello, my name is... {this.name}. I am a {this.GetType()}, and I have {this.footsies} footsies.");
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Console.WriteLine($"Hello, my name is... {this.name}. I am a {this.type}, and I have {this.footsies} footsies.");
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}
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public void Step(){
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if(this.footsies == 0){
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Console.WriteLine("I cannot stip or step! I have 0 footsies!!!!");
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Console.WriteLine("Silly creacher...");
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} else {
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Console.WriteLine($"The {this.name} steps, and rather well I might add.");
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}
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}
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}
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}
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}
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}
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}
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@ -1,22 +1,22 @@
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namespace creachopedia {
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namespace creachopedia {
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class GroundCreacher:Creacher {
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class GroundCreacher:Creacher {
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public GroundCreacher(string name, int footsyCount):base(name, footsyCount){
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public GroundCreacher(string name, int footsyCount):base(name, footsyCount){
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this.type = "creacher of the land";
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}
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}
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}
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}
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class AirCreacher:Creacher {
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class AirCreacher:Creacher {
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public AirCreacher(string name, int footsyCount):base(name, footsyCount){
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public AirCreacher(string name, int footsyCount):base(name, footsyCount){
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this.type = "creacher of the sky";
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}
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}
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}
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}
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class WaterCreacher:Creacher{
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class WaterCreacher:Creacher{
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public WaterCreacher(string name, int footsyCount):base(name, footsyCount){
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public WaterCreacher(string name, int footsyCount):base(name, footsyCount){
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this.type = "creacher of the water";
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}
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}
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}
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}
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class UndergroundCreacher:Creacher {
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class UndergroundCreacher:Creacher {
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public UndergroundCreacher(string name, int footsyCount):base(name, footsyCount){
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public UndergroundCreacher(string name, int footsyCount):base(name, footsyCount){
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this.type = "creacher that lives underground";
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading;
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namespace creachopedia {
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namespace creachopedia {
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@ -12,10 +13,12 @@ namespace creachopedia {
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creacherdict.Add("stingray", new WaterCreacher("stingray", 0));
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creacherdict.Add("stingray", new WaterCreacher("stingray", 0));
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while (true) {
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while (true) {
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Console.WriteLine("Please input a creacher name 0u0");
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Console.WriteLine("Please input a creacher name, or (q) to quit 0u0");
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string userin = Console.ReadLine();
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string userin = Console.ReadLine();
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if (creacherdict.ContainsKey(userin)) {
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if (creacherdict.ContainsKey(userin)) {
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creacherdict[userin].Introduce();
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creacherdict[userin].Introduce();
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creacherdict[userin].Step();
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creacherdict[userin].footsies = 2;
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}
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}
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else if(userin == "q"){
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else if(userin == "q"){
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Console.WriteLine("Thank you for using the CreachoPedia!!!!");
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Console.WriteLine("Thank you for using the CreachoPedia!!!!");
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@ -27,6 +30,8 @@ namespace creachopedia {
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else {
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else {
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Console.WriteLine("I don't know what that is! What on boo Earth?!!?!?!?");
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Console.WriteLine("I don't know what that is! What on boo Earth?!!?!?!?");
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}
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}
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Console.WriteLine("");
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Thread.Sleep(1000);
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}
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}
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3
creachopedia.json
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3
creachopedia.json
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@ -0,0 +1,3 @@
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{
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}
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