overhauled data structures, finished "add" method
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6cdec74132
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7 changed files with 123 additions and 25 deletions
21
Creacher.cs
21
Creacher.cs
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@ -2,6 +2,20 @@ using System;
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using Newtonsoft.Json;
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namespace creachopedia {
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enum Locomotion {
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None, //barnacles, plants and so on
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Walker,
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Swimmer,
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Hopper,
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Flier,
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Slitherer,
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Incher // snails et al
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}
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enum SurfaceRel {
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Below,
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At,
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Above
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}
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class Creacher {
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public string name {get; set;}
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// public int kingdom;
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@ -11,10 +25,15 @@ namespace creachopedia {
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[JsonIgnore]
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public int footsies {get { return this._footsies; } set { Console.WriteLine("What do you think you're doing?! 0uo Leave those footsies alone!!!"); }}
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public string type = "simple creacher";
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Locomotion locoStyle {get; set;}
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SurfaceRel height {get; set;}
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public Creacher(string name, int footsyCount = 4) {
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public Creacher(string name, int footsyCount = 4, string biome = "land", Locomotion locoStyle = Locomotion.Walker, SurfaceRel height = SurfaceRel.At) {
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this.name = name;
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this._footsies = footsyCount;
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this.type = $"creacher of the {biome}";
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this.locoStyle = locoStyle;
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this.height = height;
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}
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public void Introduce() {
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115
Program.cs
115
Program.cs
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@ -3,11 +3,15 @@ using System.Collections.Generic;
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using System.Threading;
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using Newtonsoft.Json;
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using System.IO;
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using System.Text.RegularExpressions;
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namespace creachopedia {
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class Program {
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static void Main(string[] args) {
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var status = "base";
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var substatus = 1;
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var tempdict = new Dictionary<string, string>();
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var creacherdict = JsonConvert.DeserializeObject<Dictionary<string, Creacher>>(File.ReadAllText("creachopedia.json"));
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// creacherdict.Add("paca", new GroundCreacher("paca", 4));
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// creacherdict.Add("llama", new GroundCreacher("llama", 4));
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@ -20,49 +24,120 @@ namespace creachopedia {
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while (true) {
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var status = "base";
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Console.WriteLine("Please input a creacher name, or (q) to quit 0u0");
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switch (status) {
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case "base":
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Console.WriteLine("Please input a creacher name, (a) to add a creacher, or (q) to quit 0u0");
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break;
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case "add":
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switch (substatus) {
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case 1:
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Console.WriteLine("Please enter a name for the creacher! Or type (b) for previous category, or (q) to cancel addition entirely.");
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break;
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case 2:
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Console.WriteLine("How many footsies? 0u0 (numerals only plz)");
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break;
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case 3:
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Console.WriteLine("Please enter a biome (lowercase open text field)");
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break;
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case 4:
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Console.WriteLine("Please enter a method of locomotion:");
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Console.WriteLine("[n]one, [w]alker, [s]wimmer, [h]opper, [f]lier, s[l]itherer, [i]ncher");
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break;
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case 5:
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Console.WriteLine("Please enter your creacher's relation to the surface: [b]elow, [a]t, abo[v]e");
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break;
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}
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break;
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}
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string userin = Console.ReadLine();
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string luserin = userin.ToLower();
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if(userin == "q"){
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if (luserin == "q" || luserin == "quit") {
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Console.WriteLine("Thank you for using the CreachoPedia, please come again!!!!");
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status = "quit";
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return;
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}
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if (status == "base"){
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if (status == "base") {
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if (creacherdict.ContainsKey(userin)) {
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creacherdict[userin].Introduce();
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creacherdict[userin].Step();
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}
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else if(luserin == "heenlo!" || luserin == "henlo" || luserin == "heenlo" || luserin == "henlo!"){
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else if (luserin == "heenlo!" || luserin == "henlo" || luserin == "heenlo" || luserin == "henlo!") {
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Console.WriteLine("Well heenlo to you too! 0u0");
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}
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else if(userin == "*pats*"){
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else if (userin == "*pats*") {
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Console.WriteLine("Oh! Thank you!");
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}
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else if(userin == "a"){
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Console.WriteLine("Please enter a new creacher! Or type (b) for previous category, or (q) to cancel addition entirely.");
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else if (luserin == "a" || luserin == "add") {
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status = "add";
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}
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else {
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Console.WriteLine($"I don't know what {userin} is! What on boo Earth?!!?!?!?");
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}
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}
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else if (status == "add") {
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if (substatus == 1) {
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tempdict = new Dictionary<string, string>();
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var namematcher = new Regex(@"[^ ].[A-Za-z\- ]{2,}(?<! )");
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if (namematcher.Match(userin).Success) {
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tempdict.Add("name", userin);
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substatus++;
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}
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else {
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Console.WriteLine("Sorry, this name is invalid, please try again.");
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}
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}
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else if (substatus == 2) {
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if (int.TryParse(userin, out int footsiecounter)) {
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tempdict.Add("footsies", userin);
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if (footsiecounter >= 5) {
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Console.WriteLine("That's a lot of footsies!!!! 0u0");
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}
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if (footsiecounter % 2 == 1) {
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Console.WriteLine("An odd number of footsies? What a strange creacher!");
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}
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substatus ++;
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}
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else {
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Console.WriteLine("Sorry, this is not a number!");
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}
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}
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else if (substatus == 3) {
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tempdict.Add("biome", luserin);
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substatus ++;
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}
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else if (substatus == 4) {
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var locomatcher = new Regex(@"^[nwshfli]$");
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if (locomatcher.Match(userin).Success) {
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tempdict.Add("locomethod", userin);
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substatus++;
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}
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else {
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Console.WriteLine("Sorry, this type is invalid, please try again.");
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}
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}
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else if (substatus == 5) {
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var relsurfacematcher = new Regex(@"^[abv]$");
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if (relsurfacematcher.Match(luserin).Success) {
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tempdict.Add("surfacerel", luserin);
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substatus ++;
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}
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} else if (status == "quit") {
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return;
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else {
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Console.WriteLine("Sorry, this surface relation did not match one of the three listed above. Please try again.");
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}
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}
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else if (substatus == 6) {
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return;
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}
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foreach (var i in tempdict) {
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Console.WriteLine("{0}:{1}", i.Key, i.Value);
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}
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}
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else {
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Console.WriteLine($"I don't know what {userin} is! What on boo Earth?!!?!?!?");
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}
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Console.WriteLine("");
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Thread.Sleep(1000);
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}
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}
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}
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}
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4
note.txt
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4
note.txt
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@ -0,0 +1,4 @@
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name, footsycount, biome///, locomotion, surfacerel,
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None, Walker, Swimmer, Hopper, Flier, Slitherer, Incher
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