using System; using Newtonsoft.Json; namespace creachopedia { internal enum Locomotion { None, //barnacles, plants and so on Walker, Swimmer, Hopper, Flier, Slitherer, Incher // snails et al } internal enum SurfaceRel { Below, At, Above } internal class Creacher { public string name {get; set;} [JsonProperty] private int _footsies { get; set; } [JsonIgnore] public int footsies {get { return this._footsies; } set { Console.WriteLine("What do you think you're doing?! 0uo Leave those footsies alone!!!"); }} public string type = "simple creacher"; private Locomotion locoStyle {get; set;} private SurfaceRel height {get; set;} public Creacher(string name, int footsyCount = 4, string biome = "land", Locomotion locoStyle = Locomotion.Walker, SurfaceRel height = SurfaceRel.At) { this.name = name; this._footsies = footsyCount; this.type = $"creacher of the {biome}"; this.locoStyle = locoStyle; this.height = height; } public void Introduce() { Console.WriteLine($"Hello, my name is... {this.name}. I am a {this.type}, and I have {this.footsies} footsies."); } public void Step(){ if(this.footsies == 0){ Console.WriteLine("I cannot stip or step! I have 0 footsies! I am however quite powerful in my own way 0u0"); Console.WriteLine("Silly creacher..."); } else if(footsies == 1){ Console.WriteLine($"The {this.name} only has 1 footsie, but it does its best."); } else { Console.WriteLine($"The {this.name} steps, and rather well I might add."); } } } }