53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System;
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using Newtonsoft.Json;
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namespace creachopedia {
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internal enum Locomotion {
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None, //barnacles, plants and so on
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Walker,
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Swimmer,
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Hopper,
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Flier,
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Slitherer,
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Incher // snails et al
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}
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internal enum SurfaceRel {
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Below,
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At,
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Above
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}
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internal class Creacher {
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public string name {get; set;}
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[JsonProperty]
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private int _footsies { get; set; }
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[JsonIgnore]
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public int footsies {get { return this._footsies; } set { Console.WriteLine("What do you think you're doing?! 0uo Leave those footsies alone!!!"); }}
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public string type = "simple creacher";
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private Locomotion locoStyle {get; set;}
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private SurfaceRel height {get; set;}
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public Creacher(string name, int footsyCount = 4, string biome = "land", Locomotion locoStyle = Locomotion.Walker, SurfaceRel height = SurfaceRel.At) {
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this.name = name;
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this._footsies = footsyCount;
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this.type = $"creacher of the {biome}";
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this.locoStyle = locoStyle;
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this.height = height;
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}
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public void Introduce() {
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Console.WriteLine($"Hello, my name is... {this.name}. I am a {this.type}, and I have {this.footsies} footsies.");
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}
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public void Step(){
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if(this.footsies == 0){
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Console.WriteLine("I cannot stip or step! I have 0 footsies! I am however quite powerful in my own way 0u0");
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Console.WriteLine("Silly creacher...");
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} else if(footsies == 1){
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Console.WriteLine($"The {this.name} only has 1 footsie, but it does its best.");
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} else {
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Console.WriteLine($"The {this.name} steps, and rather well I might add.");
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}
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}
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}
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} |