2021-05-23 09:49:17 +00:00
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// Copyright 2021 Lynnesbian
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using BepInEx;
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2022-03-08 10:16:50 +00:00
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using R2API.Utils;
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2021-05-23 09:49:17 +00:00
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namespace LyneMod {
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[BepInDependency("com.bepis.r2api")]
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2021-05-31 12:04:51 +00:00
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[BepInPlugin("space.lynnesbian.lynemod", "Lyne Mod", "1.0.3")]
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2021-05-23 09:49:17 +00:00
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public class LyneMod : BaseUnityPlugin {
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public void Awake() {
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On.EntityStates.EngiTurret.DeathState.OnExit += (orig, self) => {
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2022-03-08 10:16:50 +00:00
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ChatMessage.Send("Turret bonked!");
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2021-05-23 09:49:17 +00:00
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orig(self);
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};
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2021-05-31 12:04:51 +00:00
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// On.EntityStates.Barrel.Opening.OnEnter += (On.EntityStates.Barrel.Opening.orig_OnEnter orig, EntityStates.Barrel.Opening self) => {
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// TODO: figure out how to do this properly, and how to determine the player that interacted with the barrel
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// var healthPickup = new RoR2.Orbs.HealOrb();
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// healthPickup.healValue = 10; // 10%
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// healthPickup.overrideDuration = 1f;
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// healthPickup.target = RoR2.HurtBox.readOnlyBullseyesList[0];
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// healthPickup.Begin();
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// orig(self);
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// };
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2021-05-23 09:49:17 +00:00
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}
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}
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}
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