a LOT of css changes, minor content fixes
This commit is contained in:
parent
eb41ab347a
commit
c58a70bc73
8 changed files with 148 additions and 54 deletions
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@ -1,9 +1,11 @@
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<header>
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<div id='header-container'>
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<img id='header-logo' src='/favicon.png' alt=''>
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<h1><a href='/'>Bune City Blog</a></h1>
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<nav>
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<a href='/'>Home</a>
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<a href='/'>Categories</a>
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<a href='/'>Tags</a>
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<a href='/'>lynnesbian.space</a>
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</nav>
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</div>
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</header>
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@ -79,7 +79,9 @@
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}
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</script>
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<script src='/assets/post.js'></script>
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{%- endif %}
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<script src='/assets/script.js'></script>
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<script async src="https://ackee.lynnesbian.space/script.js" data-ackee-server="https://ackee.lynnesbian.space" data-ackee-domain-id="49c9dc73-8e0f-4a0c-ba6f-47a69a2cbaca"></script>
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</head>
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@ -6,11 +6,10 @@ layout: default
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<main>
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<article id='post-content'>
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<section id='post-info'><i class='material-icons'>person</i> By {{ page.author }} <i class='material-icons'>access_time</i> Published {{ page.date | date_to_long_string: "ordinal" }}</section>
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{{ page.categories }}
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<section id='post-body'>
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{{ content }}
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</section>
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</div>
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<!-- <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" /></a> -->
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<hr>
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<section id='post-share'>
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<h2>Share this post</h2>
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@ -82,7 +82,9 @@ I haven't played any original Xbox games on the Xbox One, but I hope that you ca
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Occasionally, when launching a 360 game, the Xbox One's fans will jump from silent to full throttle, which is *LOUD*, and remain that way until the Xbox 360 splash screen is finished. If this happened every time, it would at least be understandable (in the same way some PCs and laptops run the fans at full speed while POSTing), but it only happens *sometimes*, and only for some games. I'd say it happens about 70% of the time with Trouble in Paradise, whereas it never happens with Bejeweled 3, for example. The fans never get anywhere near that loud during actual gameplay, or at least, they don't with any of the games I own. You have to wonder what's going on behind the scenes there.
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Side note: I have also had this happen to me twice with an Xbox One title (The Outer Worlds). However, every other time, it's happened when launching a 360 title. I'm beginning to suspect that maybe, just maybe, the Xbox One kinda sucks.
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<aside>
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I have also had this happen to me twice with an Xbox One title (The Outer Worlds). However, every other time, it's happened when launching a 360 title. I'm beginning to suspect that maybe, just maybe, the Xbox One kinda sucks.
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</aside>
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Finally, the weirdest issue of all - sometimes games will fail to open. A message will appear with a generic "sorry, something went wrong" and an "okay" button. If you attempt to relaunch the game immediately afterwards, it will work fine. What "went wrong" is beyond me, and quite possibly beyond Microsoft too. It doesn't really impact gameplay, because you can just relaunch the game and it'll work fine, but it's an odd issue and feels unprofessional.
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@ -168,19 +170,21 @@ Unlike every console before it, and like the PS4 (but unlike the Switch), disc g
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Also like the PS4, the *entire* game needs to be installed. On the Xbox 360, some disc games such as GTA V came with mandatory install requirements, where you install some of the content (disc 2) and the rest streams from disc 1. On the Xbox One however, you need to install the whole thing. This means that you don't have to wait for slow blu-ray load times, but it also means that you can't save space by buying disc versions, which I had previously assumed to be the case. If a game is 40GB, then all 40 of those gigabytes get installed to your hard drive. The disc simply acts as a license to ensure that you own the game. And despite the whole thing being on the hard drive, you need to insert the disc to play. I know that this is for DRM purposes, but couldn't they at least give you a 24 hour grace period where you can play without the disc before needing to insert it again?
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Side note: When the Xbox One was announced, that was (sort of) the plan. You would be able to play without having the disc inserted as long as you put it in every now and then to re-verify your purchase. This is all well and good, but it came with a huge number of downsides - for one, this meant that each disc was now tied to a Microsoft account, and putting the disc in another console wouldn't work. This would effectively ruin the second hand game market. Microsoft didn't have to do it this way, but they wanted to because they're Microsoft, and after the tidal wave of backlash they reverted to doing things the same way as the PS4 - requiring the disc to play the game that's already installed on your hard drive.
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<aside>
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When the Xbox One was announced, that was (sort of) the plan. You would be able to play without having the disc inserted as long as you put it in every now and then to re-verify your purchase. This is all well and good, but it came with a huge number of downsides - for one, this meant that each disc was now tied to a Microsoft account, and putting the disc in another console wouldn't work. This would effectively ruin the second hand game market. Microsoft didn't have to do it this way, but they wanted to because they're Microsoft, and after the tidal wave of backlash they reverted to doing things the same way as the PS4 - requiring the disc to play the game that's already installed on your hard drive.
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</aside>
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### Halo 5 and Massive Install Sizes
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The back of the Halo 5 box states that "up to 60GB" of storage is required to play the game.
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![Cropped and edited from [here](https://imgur.com/a/CeNPs)
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![Cropped and edited from [here](https://imgur.com/a/CeNPs).](https://wasabi.lynnesbian.space/bune-city/2019/12/7ca55343ce9a9f548d69a44538ad6841/halo5-1024x432.jpg)
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From this alone, I'm sure you can see the issue with giving the Xbox One a 500GB hard drive. This 60GB install requirement has since changed, though.
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It's now 100GB.
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![](https://wasabi.lynnesbian.space/bune-city/2019/12/ac3b4d6592667504a5fa8579025e8964/IMG_20191212_151142_1-1024x596.jpg)
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![Halo 5's install page on the Xbox One, showing a size of 100GB](https://wasabi.lynnesbian.space/bune-city/2019/12/ac3b4d6592667504a5fa8579025e8964/IMG_20191212_151142_1-1024x596.jpg)
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Halo 5 is "Xbox One X Enhanced", and it comes with higher quality textures on the Xbox One X. I don't have an Xbox One X, so I get the non-4K install size. The install size for Xbox One X consoles will be even higher than this.
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@ -208,37 +212,29 @@ Even the Xbox One X, the premium and much more expensive version of the Xbox One
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When playing an Xbox 360 game this isn't so bad, especially if you're used to waiting for horrendous DVD load times like I am, but when you play an Xbox One game, you really start to notice the budget laptop drive speeds. This is really bad in a game like The Evil Within where every death means a long loading screen, and much, much worse in a game like The Outer Worlds, where every death *and* every area transition means an even longer loading screen. This becomes nigh-unbearable when you're in an area that doesn't allow fast travel, so you need to exit the area, wait for the painfully slow load time, and then fast travel to your destination, which means waiting through *another* loading screen. You'll also want to make a manual save once you arrive, because if you die, and your last autosave was in the area that didn't allow fast travel, you'll need to load the save, load the outside area, and then load the fast travel target before you can get back to where you were.
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Side note: This is just as bad on the PS4, by the way, but unlike the Xbox One, you can upgrade the PS4's internal drive to an SSD, a faster hard drive, or a similar drive with greater capacity. Doing so on the Xbox One immediately voids your warranty, and is not at all supported.
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<aside>
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This is just as bad on the PS4, by the way, but unlike the Xbox One, you can upgrade the PS4's internal drive to an SSD, a faster hard drive, or a similar drive with greater capacity. Doing so on the Xbox One immediately voids your warranty, and is not at all supported.
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</aside>
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It's hard to state how horrendous the load times are on the Xbox One. I ran into a loading screen while I was running through the open world in The Outer Worlds - the part of the game where there aren't supposed to be load times. This only happens occasionally, if you run in a straight line for a while (15 seconds), which I was doing to get to a quest marker. Superman may be able to outrun a speeding bullet, but I can outrun the Xbox One's hard drive.
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Here's a video of me recreating this. Even after the loading screen, characters still pop in right in front of you.
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<figure class="wp-block-video aligncenter">
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<figure class="video">
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<video controls preload="auto" src="https://wasabi.lynnesbian.space/the-slum-bucket/media_attachments/files/000/864/294/original/6d3e50975e72ab0f.mp4">
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</video>
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<figcaption>
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It's kind of surreal. They don't just fade in or blit into the world, they sort of rise from the floor like a sci-fi holographic projector turning on.
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</figcaption>
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</figure>
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Meanwhile, there are loading screens between areas, as there are in pretty much every open world game. I timed one of the loading screens I encountered on the Xbox One - *forty nine seconds*.
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<figure class="wp-block-video aligncenter">
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<video controls src="https://wasabi.lynnesbian.space/bune-city/2020/01/8e44313a7abdb89471c937b40d8efc1d/ow-load.mp4">
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<figure class="video">
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<video controls preload="auto" src="https://wasabi.lynnesbian.space/bune-city/2020/01/8e44313a7abdb89471c937b40d8efc1d/ow-load.mp4">
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</video>
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<figcaption>
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Here's a video so you can watch it in real time, if you really want to suffer through that. At least Fallout 4 gives you a model to spin around while you contemplate the nature of your own existence.
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</figcaption>
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</figure>
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![Ads being shoved in your face to an almost comical degree? It's like I'm still playing The Outer Worlds!](https://wasabi.lynnesbian.space/bune-city/2019/12/ff714d71f87b62245df80cd00e0a3881/img_20191212_1610014367524193402917152-768x1024.jpg)
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Side note: While browsing around the Xbox One, I realised that one of the two Minecraft ads on my homescreen (the one that said "Minecraft shared a link") was there because I was unknowingly following the Minecraft account. I unfollowed the account, which was the only account I was following, and rebooted the Xbox One to refresh the home screen. The Minecraft ad was then replaced with a recommendation to follow an account so I can have more ~~ads~~ enriching gamer content served to me.
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<aside>
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While browsing around the Xbox One, I realised that one of the two Minecraft ads on my homescreen (the one that said "Minecraft shared a link") was there because I was unknowingly following the Minecraft account. I unfollowed the account, which was the only account I was following, and rebooted the Xbox One to refresh the home screen. The Minecraft ad was then replaced with a recommendation to follow an account so I can have more <del>ads</del> enriching gamer content served to me.
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</aside>
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Can Microsoft just not?
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@ -288,7 +286,9 @@ But if you want to add another profile to the Xbox, *they need an account too.*
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My wife didn't (and never has, and never will) want a Microsoft account, but she was forced to create one to have separate game saves on the Xbox One. The Xbox 360 allowed you to create local profiles that functioned the same as online ones but without Xbox Live capabilities or achievement/save syncing, but it's not possible to do that on the Xbox One. Even Windows 10 lets you skip the Microsoft account requirement.
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Side note: Microsoft recently made it more difficult to skip the sign-in requirement on Windows 10 Home. Windows 10 Pro is unaffected. You can still get around this by not setting up a network connection when the installer asks you to, which is not the case on the Xbox One.
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<aside>
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Microsoft recently made it more difficult to skip the sign-in requirement on Windows 10 Home. Windows 10 Pro is unaffected. You can still get around this by not setting up a network connection when the installer asks you to, which is not the case on the Xbox One.
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</aside>
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Game DVR
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--------
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@ -301,7 +301,9 @@ Now let's go over how this works on the Xbox One. You can specify how long you w
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Now it's time to get the screenshot to your PC. I plugged a USB stick into the port on the side of the Xbox One (no idea why it's not on the front) and looked through the settings to find a "copy content" option or something. You can set the Xbox to record all future captures to the USB, but there was no option to transfer the past captures. I checked the file manager app, but none of my screenshots or recordings appeared there. I then opened the Game DVR view and looked through the options - nothing. As it turns out, you can't copy the screenshots to a USB. There are only two ways to get them onto your PC: Upload them to Xbox Live, or upload them to OneDrive.
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Side note: While I could have used the "record to USB" option in future to avoid this, the Xbox refused to use the USB I provided it with because it wasn't fast enough. As I don't own any USB 3.0 compatible USB sticks, and my only USB 3.0 external hard drive is being used for something else, I can't use this feature unless I buy a new USB stick.
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<aside>
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While I could have used the "record to USB" option in future to avoid this, the Xbox refused to use the USB I provided it with because it wasn't fast enough. As I don't own any USB 3.0 compatible USB sticks, and my only USB 3.0 external hard drive is being used for something else, I can't use this feature unless I buy a new USB stick.
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</aside>
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I live in Australia, which is rather well known for having abysmally slow internet. Until February 2020, I'm stuck with ADSL2+, with upload speeds of 150 kilobytes/second, and as soon as you start uploading something, the download speed plummets. I usually limit my laptop's Nextcloud upload speeds at 16KiB/s because anything above that makes the internet unuseably slow. You can't do this on the Xbox One, so I need to strategically upload the recordings when I don't plan to use the internet for the next while.
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@ -112,6 +112,6 @@
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font-weight: 400;
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src: local('Material Icons'),
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local('MaterialIcons-Regular'),
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url(/assets/material/MaterialIcons-Regular.woff2) format('woff2');
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url('MaterialIcons-Regular.woff2') format('woff2');
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}
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8
assets/post.js
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8
assets/post.js
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document.addEventListener('DOMContentLoaded', (event) => {
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for (let i = 2; i < 7; i++) {
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let headers = dgtn(`h${i}`);
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Object.values(headers).forEach((header) => {
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header.innerHTML += `<a class='post-nav-link' aria-hidden='true' href='#${header.id}'>#</a>`;
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})
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}
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});
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7
assets/script.js
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7
assets/script.js
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function dgel(id) {
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return document.getElementById(id);
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}
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function dgtn(tag) {
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return document.getElementsByTagName(tag);
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}
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102
assets/style.css
102
assets/style.css
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body {
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font-family: sans-serif;
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font-family: "Liberation Sans", "Nimbus Sans", "Arial", "Helvetica", sans-serif;
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margin: 0;
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}
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h1 {
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header {
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font-family: sans-serif;
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background: #fafafa;
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padding: 0 20px;
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}
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#header-container {
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width: 90%;
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margin: 0 auto;
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}
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header h1 {
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display: inline-block;
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text-align: left;
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font-size: 1.2em;
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}
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nav {
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display: inline-block;
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}
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#header-logo {
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height: 32px;
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width: 32px;
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display: inline-block;
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vertical-align: middle;
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}
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#post-content h2 {
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background: linear-gradient(to right, #9fc 0px 5px, transparent 5px 100%);
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padding-left: 7px;
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margin-left: -7px;
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}
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#post-info {
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color: #333;
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main {
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width: 90%;
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margin: 0 auto;
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}
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/* post listings */
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border-bottom: thin #aaa solid;
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}
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.post a {
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a {
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color: #222;
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text-decoration-style: dotted;
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}
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h1 a,
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h2 a {
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text-decoration: none;
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}
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}
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/* post view */
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#post-title {
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font-family: serif;
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}
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#post-content h2 {
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background: linear-gradient(to right, #9fc 0px 5px, transparent 5px 100%);
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padding-left: 7px;
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margin-left: -7px;
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}
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#post-content #post-info {
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text-align: center;
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display: block;
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color: #333;
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}
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#post-content p {
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font-family: "Nimbus Sans", sans-serif;
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/* the content of the posts */
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#post-body {
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line-height: 1.6em;
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}
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main {
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width: 90%;
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#post-body img {
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margin: 5px auto;
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max-width: 800px;
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display: block;
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box-shadow: 0 0 10px grey;
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}
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#post-body figure.video {
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text-align: center;
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display: flex;
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flex-direction: column;
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width: min-content;
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margin: 0 auto;
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padding: 10px;
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}
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#post-body figure.video video {
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max-width: max-content;
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margin: 0 auto;
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}
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#post-body figure.video figcaption {
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font-style: italic;
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padding: 10px;
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}
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#post-body aside {
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background: #404248;
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color: white;
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padding: 20px;
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margin: 5px 0;
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text-align: right;
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}
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#post-body blockquote {
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border-top: thin black solid;
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border-bottom: thin black solid;
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padding: 10px;
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text-align: center;
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}
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#post-body blockquote::before {
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content: "Quote";
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color: #666;
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display: block;
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}
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#post-body blockquote p:first-of-type {
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font-size: 1.3em;
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text-align: center;
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font-family: serif;
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}
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#post-body iframe.mastodon-embed {
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margin: 0 auto;
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display: block;
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border: none;
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}
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/* material icons */
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