implemented automatic updating
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49119fc6dc
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987a28c747
3 changed files with 53 additions and 0 deletions
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@ -55,6 +55,7 @@ namespace Buypeeb {
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static SemaphoreSlim taskLimit = new SemaphoreSlim(6);
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private Queue<string> updateQueue = new Queue<string>();
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private IEnumerable<YahooAuctionsItem> filterQuery;
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private IEnumerable<YahooAuctionsItem> outdatedItemQuery;
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private YahooAuctionsItem selectedItem {
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get {
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@ -115,6 +116,14 @@ namespace Buypeeb {
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this.filterChecks[name].Active = false;
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}
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// only returns items that meet all of the following:
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// - marked as "ready", as in, they aren't in the process of updating
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// - not updated since the interval
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this.outdatedItemQuery =
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from item in this.settings.watchlist.Values.ToList()
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where item.ready && this.settings.ItemNotUpdatedSinceInterval(item)
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select item;
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// father forgive me for i have lynned
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this.filterQuery =
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from item in this.settings.watchlist.Values.ToList()
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@ -155,6 +164,7 @@ namespace Buypeeb {
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this.RenderList();
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this.UpdateItems();
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GLib.Timeout.Add(1000, new GLib.TimeoutHandler(UpdateSelectionEndTime));
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GLib.Timeout.Add(10000, new GLib.TimeoutHandler(AutoUpdateItems));
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DeleteEvent += WindowShutdown;
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}
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@ -674,6 +684,24 @@ namespace Buypeeb {
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return true;
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}
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private bool AutoUpdateItems() {
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if (this.queueActive) {
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// don't autoupdate if the queue is active
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return true;
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}
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foreach (var item in this.outdatedItemQuery) {
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updateQueue.Enqueue(item.id);
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}
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if (updateQueue.TryPeek(out string _)) {
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// there's at least one item in the queue
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this.ProcessUpdateQueue();
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}
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return true;
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}
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// column renderers
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private void RenderColumnFavourite(Gtk.TreeViewColumn column, Gtk.CellRenderer cell, Gtk.ITreeModel model, Gtk.TreeIter iter) {
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24
Settings.cs
24
Settings.cs
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@ -27,5 +27,29 @@ namespace Buypeeb {
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this.watchlist[id] = new YahooAuctionsItem(id, name);
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return this.watchlist[id];
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}
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// TRUE if the item hasn't been updated for at least interval seconds
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// for example, if the interval is 10, and the item hasn't been updated since 20 seconds ago, this will be TRUE
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public bool ItemNotUpdatedSinceInterval(YahooAuctionsItem item) {
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int seconds = 1000;
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if (item.favourite) {
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if (item.endingSoon) {
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seconds = this.favouriteUpdateIntervalCritical;
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}
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else {
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seconds = this.favouriteUpdateInterval;
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}
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}
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else {
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if (item.endingSoon) {
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seconds = this.updateIntervalCritical;
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}
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else {
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seconds = this.updateInterval;
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}
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}
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var later = item.lastUpdated.AddSeconds(seconds);
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return DateTime.Compare(later, DateTime.UtcNow) < 0;
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}
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}
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}
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@ -53,6 +53,7 @@ namespace Buypeeb {
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public bool endingToday { get { return this.endDate.DayOfYear == DateTime.UtcNow.DayOfYear; } }
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public bool hasWinPrice { get { return this.winPrice != 0; } }
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private bool success { get; set; } // TODO: custom setter that throws an exception if set to false or something idk
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public bool endingSoon { get { return DateTime.Compare(DateTime.UtcNow.AddMinutes(10), this.endDate) > 0; } }
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public YahooAuctionsItem(string id, string name) {
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this.id = id;
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