handle updates with a queue, display favourite status, removed status bar
This commit is contained in:
parent
9c335a73d0
commit
ce92a99723
3 changed files with 71 additions and 74 deletions
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@ -28,23 +28,14 @@ using System.Diagnostics;
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using Gtk;
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using Gtk;
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namespace Buypeeb {
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namespace Buypeeb {
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public struct ItemColumns {
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public const int Name = 0;
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public const int PriceYen = 1;
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public const int PriceAUD = 2;
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public const int Ending = 3;
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public const int Id = 4;
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}
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class MainWindow : Window {
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class MainWindow : Window {
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private string location;
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private string location;
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// private Queue<string> statuses;
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private ListStore items;
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private ListStore items;
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private Settings settings;
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private Settings settings;
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private TreeView itemTreeView;
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private TreeView itemTreeView;
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private Label statusLabel;
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private Builder builder;
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private Builder builder;
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// TODO: whenever we get something from the builder, cache it for later
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// TODO: whenever we get something from the builder, cache it for later
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@ -53,10 +44,12 @@ namespace Buypeeb {
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private Box selectionViewBox;
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private Box selectionViewBox;
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private Label endingLabel;
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private Label endingLabel;
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private bool queueActive;
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// ...to here.
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// ...to here.
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static SemaphoreSlim taskLimit = new SemaphoreSlim(4);
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static SemaphoreSlim taskLimit = new SemaphoreSlim(2);
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private Queue<string> updateQueue = new Queue<string>();
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private YahooAuctionsItem selectedItem {
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private YahooAuctionsItem selectedItem {
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get {
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get {
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@ -104,7 +97,6 @@ namespace Buypeeb {
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this.builder = builder;
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this.builder = builder;
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builder.Autoconnect(this);
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builder.Autoconnect(this);
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this.statusLabel = (Label)builder.GetObject("LabelStatus");
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this.selectionViewBox = (Box)builder.GetObject("SelectionViewBox");
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this.selectionViewBox = (Box)builder.GetObject("SelectionViewBox");
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this.endingLabel = (Label)builder.GetObject("LabelSelectedEnding");
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this.endingLabel = (Label)builder.GetObject("LabelSelectedEnding");
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@ -115,6 +107,7 @@ namespace Buypeeb {
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this.itemTreeView.Model = this.items;
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this.itemTreeView.Model = this.items;
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TreeCellDataFunc[] funcs = {
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TreeCellDataFunc[] funcs = {
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new TreeCellDataFunc(this.RenderColumnFavourite),
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new TreeCellDataFunc(this.RenderColumnName),
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new TreeCellDataFunc(this.RenderColumnName),
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new TreeCellDataFunc(this.RenderColumnPriceYen),
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new TreeCellDataFunc(this.RenderColumnPriceYen),
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new TreeCellDataFunc(this.RenderColumnPriceAUD),
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new TreeCellDataFunc(this.RenderColumnPriceAUD),
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@ -140,10 +133,6 @@ namespace Buypeeb {
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// general behaviour
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// general behaviour
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private void SetStatus(string status) {
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this.statusLabel.Text = status ?? "Buypeeb";
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}
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private (TreePath path, TreeIter iter) GetRow(string id) {
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private (TreePath path, TreeIter iter) GetRow(string id) {
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// TODO: surely there's a better way to do this
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// TODO: surely there's a better way to do this
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TreeIter iter;
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TreeIter iter;
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@ -179,7 +168,7 @@ namespace Buypeeb {
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private void UpdateThread(string id) {
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private void UpdateThread(string id) {
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var item = this.settings.watchlist[id];
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var item = this.settings.watchlist[id];
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Console.WriteLine($"Updating {id}...");
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// Console.WriteLine($"Updating {id}...");
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// set item.ready to false to show that it's still being updated
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// set item.ready to false to show that it's still being updated
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// this changes a few behaviours, such as displaying the price as "..." instead of whatever's currently stored
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// this changes a few behaviours, such as displaying the price as "..." instead of whatever's currently stored
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item.ready = false;
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item.ready = false;
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@ -206,17 +195,31 @@ namespace Buypeeb {
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});
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});
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item.ready = true;
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item.ready = true;
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Console.WriteLine($"{id} updated.");
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// Console.WriteLine($"{id} updated.");
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}
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}
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private void UpdateItem(string id, bool force = false) {
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private void ProcessUpdateQueue() {
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// don't start a new task if there are more than [tasklimit] tasks currently running
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// recursively process the updatequeue
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// this makes sure we don't make 1000 simultaneous requests to yahoo auctions if there are 1000 items on the watchlist
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// this is a BLOCKING FUNCTION
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if (this.settings.watchlist[id].updatedRecently && !force) {
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this.queueActive = true;
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this.UpdateItem(this.updateQueue.Dequeue());
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if (this.updateQueue.TryPeek(out string _)) {
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this.ProcessUpdateQueue();
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}
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else {
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this.queueActive = false;
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}
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}
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private void UpdateItem(string id, bool evenIfAlreadyUpdating = false, bool force = false) {
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var item = this.settings.watchlist[id];
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if (item.updatedRecently && !force) {
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// the item has been updated recently, and force is not true
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// the item has been updated recently, and force is not true
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return;
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return;
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}
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}
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// don't start a new task if there are more than `tasklimit` tasks currently running
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// this makes sure we don't make 1000 simultaneous requests to yahoo auctions if there are 1000 items on the watchlist
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taskLimit.Wait();
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taskLimit.Wait();
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var t = Task.Factory.StartNew(() => {
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var t = Task.Factory.StartNew(() => {
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this.UpdateThread(id);
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this.UpdateThread(id);
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@ -224,12 +227,28 @@ namespace Buypeeb {
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}
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}
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private void UpdateItems() {
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private void UpdateItems() {
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this.selectionViewBox.Sensitive = false;
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if (this.queueActive) {
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return;
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}
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var t = Task.Factory.StartNew(() => {
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this.selectionViewBox.Sensitive = false;
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foreach (var item in this.settings.watchlist) {
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foreach (var item in this.settings.watchlist) {
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this.UpdateItem(item.Key);
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if (!this.updateQueue.Contains(item.Key)) {
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// set everything to not ready first
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// ensures other actions don't attempt to display the items even if UpdateItem hasn't started yet
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item.Value.ready = false;
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this.updateQueue.Enqueue(item.Key);
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}
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}
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}
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if (!this.updateQueue.TryPeek(out string _)) {
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// queue is empty
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return;
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}
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this.itemTreeView.QueueDraw();
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var t = Task.Factory.StartNew(() => {
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this.ProcessUpdateQueue();
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});
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});
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}
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}
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@ -444,12 +463,20 @@ namespace Buypeeb {
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private void ButtonSelectedUpdateClicked(object sender, EventArgs args) {
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private void ButtonSelectedUpdateClicked(object sender, EventArgs args) {
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this.selectionViewBox.Sensitive = false;
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this.selectionViewBox.Sensitive = false;
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if (this.updateQueue.Contains(this.selectedItem.id)) {
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// the item is already waiting to be updated
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return;
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}
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this.UpdateItem(this.selectedItem.id);
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this.UpdateItem(this.selectedItem.id);
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}
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}
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private void ButtonSelectedFavouriteToggled(object sender, EventArgs args) {
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private void ButtonSelectedFavouriteToggled(object sender, EventArgs args) {
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ToggleButton s = (ToggleButton)sender;
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ToggleButton s = (ToggleButton)sender;
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this.selectedItem.favourite = s.Active;
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this.selectedItem.favourite = s.Active;
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// i don't know why this is necessary
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var pathAndIter = this.GetRow(this.selectedItem.id);
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this.items.EmitRowChanged(pathAndIter.path, pathAndIter.iter);
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}
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}
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// timers
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// timers
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@ -488,6 +515,11 @@ namespace Buypeeb {
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// column renderers
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// column renderers
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private void RenderColumnFavourite(Gtk.TreeViewColumn column, Gtk.CellRenderer cell, Gtk.ITreeModel model, Gtk.TreeIter iter) {
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YahooAuctionsItem item = (YahooAuctionsItem)model.GetValue(iter, 0);
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(cell as Gtk.CellRendererText).Text = item.favourite ? "♥" : "";
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}
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private void RenderColumnName(Gtk.TreeViewColumn column, Gtk.CellRenderer cell, Gtk.ITreeModel model, Gtk.TreeIter iter) {
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private void RenderColumnName(Gtk.TreeViewColumn column, Gtk.CellRenderer cell, Gtk.ITreeModel model, Gtk.TreeIter iter) {
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YahooAuctionsItem item = (YahooAuctionsItem)model.GetValue(iter, 0);
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YahooAuctionsItem item = (YahooAuctionsItem)model.GetValue(iter, 0);
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(cell as Gtk.CellRendererText).Text = item.name ?? "Loading...";
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(cell as Gtk.CellRendererText).Text = item.name ?? "Loading...";
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@ -50,7 +50,6 @@ namespace Buypeeb {
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public YahooAuctionsItem(string id, string name) {
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public YahooAuctionsItem(string id, string name) {
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this.id = id;
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this.id = id;
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this.name = name;
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this.name = name;
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this.ready = false;
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}
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}
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public YahooAuctionsItem() {
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public YahooAuctionsItem() {
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@ -1,14 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Generated with glade 3.22.2 -->
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<!-- Generated with glade 3.36.0 -->
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<interface>
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<interface>
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<requires lib="gtk+" version="3.22"/>
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<requires lib="gtk+" version="3.22"/>
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<object class="GtkTextBuffer" id="TextBufferSelectedNotes"/>
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<object class="GtkTextBuffer" id="TextBufferSelectedNotes"/>
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<object class="GtkWindow" id="wndMain">
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<object class="GtkWindow" id="wndMain">
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="default_width">700</property>
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<property name="default_width">810</property>
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<child type="titlebar">
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<placeholder/>
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</child>
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<child>
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<child>
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<object class="GtkBox">
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<object class="GtkBox">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<child>
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<child>
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<object class="GtkToolButton" id="ButtonClearEnded">
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<object class="GtkToolButton" id="ButtonClearEnded">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="sensitive">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Clear ended</property>
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<property name="tooltip_text" translatable="yes">Clear ended</property>
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<property name="label" translatable="yes">Clear ended</property>
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<property name="label" translatable="yes">Clear ended</property>
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@ -172,7 +168,6 @@
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<child>
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<child>
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<object class="GtkToolButton">
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<object class="GtkToolButton">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="sensitive">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Save</property>
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<property name="tooltip_text" translatable="yes">Save</property>
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<property name="label" translatable="yes">Save</property>
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<property name="label" translatable="yes">Save</property>
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@ -287,11 +282,19 @@
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<signal name="changed" handler="TreeViewItemsSelectionChanged" swapped="no"/>
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<signal name="changed" handler="TreeViewItemsSelectionChanged" swapped="no"/>
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</object>
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</object>
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</child>
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</child>
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<child>
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<object class="GtkTreeViewColumn">
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<property name="title" translatable="yes">♥</property>
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<child>
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<object class="GtkCellRendererText"/>
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</child>
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</object>
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</child>
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<child>
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<child>
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<object class="GtkTreeViewColumn">
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<object class="GtkTreeViewColumn">
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<property name="resizable">True</property>
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<property name="resizable">True</property>
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<property name="sizing">fixed</property>
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<property name="sizing">fixed</property>
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<property name="fixed_width">50</property>
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<property name="fixed_width">100</property>
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<property name="title" translatable="yes">Name</property>
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<property name="title" translatable="yes">Name</property>
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<property name="expand">True</property>
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<property name="expand">True</property>
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<property name="clickable">True</property>
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<property name="clickable">True</property>
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<property name="position">1</property>
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<property name="position">1</property>
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<object class="GtkBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="margin_start">5</property>
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<property name="margin_end">5</property>
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<property name="margin_top">3</property>
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<property name="margin_bottom">3</property>
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<child>
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<object class="GtkLabel" id="LabelStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="hexpand">True</property>
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<property name="label" translatable="yes">Tracking 3 items</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkSpinner">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">2</property>
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</packing>
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</child>
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</object>
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</object>
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</child>
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</child>
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<child type="titlebar">
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<placeholder/>
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</child>
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</object>
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</object>
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</interface>
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</interface>
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