better documentation
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1f3b02a641
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1 changed files with 59 additions and 3 deletions
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@ -184,6 +184,11 @@ namespace Buypeeb {
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// general behaviour
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// general behaviour
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/// <summary>
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/// gets the path and iter for a given item id.
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/// </summary>
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/// <param name="id">the item id to find in the treeview</param>
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/// <returns>a tuple of (TreePath, TreeIter)</returns>
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private (TreePath path, TreeIter iter) GetRow(string id) {
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private (TreePath path, TreeIter iter) GetRow(string id) {
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// TODO: surely there's a better way to do this
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// TODO: surely there's a better way to do this
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TreeIter iter;
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TreeIter iter;
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@ -204,6 +209,9 @@ namespace Buypeeb {
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return (null, iter);
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return (null, iter);
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}
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}
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/// <summary>
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/// saves the settings to userdata.json.
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/// </summary>
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private void SaveSettings() {
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private void SaveSettings() {
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string j = JsonSerializer.Serialize(this.settings, this.jsonOptions);
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string j = JsonSerializer.Serialize(this.settings, this.jsonOptions);
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string p = System.IO.Path.Combine(this.location, "userdata.json");
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string p = System.IO.Path.Combine(this.location, "userdata.json");
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@ -218,6 +226,10 @@ namespace Buypeeb {
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}
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}
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/// <summary>
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/// updates the item with the given id. this method blocks and is intended to be run from a task.
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/// </summary>
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/// <param name="id">the id of the item to update</param>
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private void UpdateThread(string id) {
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private void UpdateThread(string id) {
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var item = this.settings.watchlist[id];
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var item = this.settings.watchlist[id];
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// Console.WriteLine($"Updating {id}...");
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// Console.WriteLine($"Updating {id}...");
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@ -256,9 +268,10 @@ namespace Buypeeb {
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// Console.WriteLine($"{id} updated.");
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// Console.WriteLine($"{id} updated.");
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}
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}
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/// <summary>
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/// recursively processes the update queue. this is a blocking function.
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/// </summary>
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private void ProcessUpdateQueue() {
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private void ProcessUpdateQueue() {
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// recursively process the updatequeue
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// this is a BLOCKING FUNCTION
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this.queueActive = true;
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this.queueActive = true;
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this.UpdateItem(this.updateQueue.Dequeue());
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this.UpdateItem(this.updateQueue.Dequeue());
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if (this.updateQueue.TryPeek(out string _)) {
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if (this.updateQueue.TryPeek(out string _)) {
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@ -269,6 +282,11 @@ namespace Buypeeb {
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}
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}
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}
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}
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/// <summary>
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/// updates an item with the given id with a new task.
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/// </summary>
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/// <param name="id">the id of the task to update</param>
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/// <param name="renderListWhenDone">whether or not to call this.RenderList() after updating the item</param>
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private void UpdateItem(string id, bool renderListWhenDone = false) {
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private void UpdateItem(string id, bool renderListWhenDone = false) {
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var item = this.settings.watchlist[id];
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var item = this.settings.watchlist[id];
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if (item.updatedRecently) {
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if (item.updatedRecently) {
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@ -291,6 +309,9 @@ namespace Buypeeb {
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});
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});
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}
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}
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/// <summary>
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/// add every item in the watchlist to the update queue. if the update queue is already being processed (this.queueActive), this will do nothing.
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/// </summary>
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private void UpdateItems() {
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private void UpdateItems() {
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if (this.queueActive) {
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if (this.queueActive) {
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return;
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return;
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@ -318,6 +339,9 @@ namespace Buypeeb {
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}
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}
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/// <summary>
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/// updates the selection view, displaying the id, name, etc. for the currently selected item.
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/// </summary>
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private void UpdateSelectionView() {
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private void UpdateSelectionView() {
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// get the currently selected item
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// get the currently selected item
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var item = this.selectedItem;
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var item = this.selectedItem;
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@ -359,6 +383,11 @@ namespace Buypeeb {
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(this.builder.GetObject("ButtonSelectedFavourite") as ToggleButton).Active = item.favourite;
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(this.builder.GetObject("ButtonSelectedFavourite") as ToggleButton).Active = item.favourite;
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}
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}
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/// <summary>
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/// opens a URL in the user's browser.
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/// </summary>
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/// <param name="url">the url to open</param>
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private void OpenUrl(string url) {
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private void OpenUrl(string url) {
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// https://github.com/dotnet/runtime/issues/17938
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// https://github.com/dotnet/runtime/issues/17938
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if (Environment.OSVersion.Platform == PlatformID.Win32NT) {
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if (Environment.OSVersion.Platform == PlatformID.Win32NT) {
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@ -374,6 +403,12 @@ namespace Buypeeb {
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}
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}
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}
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}
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/// <summary>
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/// a simple MessageDialog constructor.
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/// </summary>
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/// <param name="message">the MessageDialog's format</param>
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/// <param name="buttonsType">the MessageDialog's bt</param>
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/// <returns></returns>
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private MessageDialog MsgBox(string message, ButtonsType buttonsType = ButtonsType.OkCancel) {
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private MessageDialog MsgBox(string message, ButtonsType buttonsType = ButtonsType.OkCancel) {
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var md = new MessageDialog(
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var md = new MessageDialog(
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parent_window: this,
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parent_window: this,
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@ -390,7 +425,13 @@ namespace Buypeeb {
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return md;
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return md;
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}
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}
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// show a simple entry dialogue that allows the user to enter text and either cancel or submit it
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/// <summary>
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/// show a simple entry dialogue that allows the user to enter text and either cancel or submit it.
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/// </summary>
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/// <param name="title">the title of the entry dialogue</param>
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/// <param name="message">the prompt that should be presented to the user</param>
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/// <param name="prefill">a string to prefill the input box with</param>
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/// <returns></returns>
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private (Boolean accepted, string response) EntryDialogue(string title = "Buypeeb", string message = "Hi there!", string prefill = null) {
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private (Boolean accepted, string response) EntryDialogue(string title = "Buypeeb", string message = "Hi there!", string prefill = null) {
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Dialog ed = new Dialog(
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Dialog ed = new Dialog(
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title: title,
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title: title,
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@ -426,6 +467,10 @@ namespace Buypeeb {
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return (accepted == ResponseType.Ok, response);
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return (accepted == ResponseType.Ok, response);
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}
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}
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/// <summary>
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/// gets the sort type selected by the user - "NameDescending", "EndingAscending", etc.
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/// </summary>
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/// <returns>the id of the radiobutton without the "Sort" prefix</returns>
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private string GetSortType() {
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private string GetSortType() {
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foreach (var name in new List<string> { "NameDescending", "NameAscending", "PriceDescending", "PriceAscending", "EndingDescending", "EndingAscending" }) {
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foreach (var name in new List<string> { "NameDescending", "NameAscending", "PriceDescending", "PriceAscending", "EndingDescending", "EndingAscending" }) {
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var radio = (RadioMenuItem)this.builder.GetObject($"Sort{name}");
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var radio = (RadioMenuItem)this.builder.GetObject($"Sort{name}");
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@ -437,6 +482,9 @@ namespace Buypeeb {
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return "NameAscending";
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return "NameAscending";
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}
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}
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/// <summary>
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/// clears the treeview's liststore and adds everything in the watchlist to it, obeying sort order. tries to reselect the item that the user had selected, if possible.
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/// </summary>
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private void RenderList() {
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private void RenderList() {
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string id = null;
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string id = null;
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if (this.selectedItem != null) {
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if (this.selectedItem != null) {
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@ -777,6 +825,10 @@ namespace Buypeeb {
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// timers
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// timers
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/// <summary>
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/// updates the end time displayed in the selection box. runs every second to update the countdown timer.
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/// </summary>
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/// <returns>true</returns>
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private bool UpdateSelectionEndTime() {
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private bool UpdateSelectionEndTime() {
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if (!this.selectionViewBox.IsSensitive) {
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if (!this.selectionViewBox.IsSensitive) {
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return true;
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return true;
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@ -809,6 +861,10 @@ namespace Buypeeb {
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return true;
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return true;
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}
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}
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/// <summary>
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/// updates all items that need updating. runs every ten seconds.
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/// </summary>
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/// <returns>true</returns>
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private bool AutoUpdateItems() {
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private bool AutoUpdateItems() {
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if (this.queueActive) {
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if (this.queueActive) {
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// don't autoupdate if the queue is active
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// don't autoupdate if the queue is active
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