better documentation

This commit is contained in:
Lynne Megido 2020-09-06 20:35:37 +10:00
parent 1f3b02a641
commit eb981f9f2b
Signed by: lynnesbian
GPG key ID: F0A184B5213D9F90

View file

@ -184,6 +184,11 @@ namespace Buypeeb {
// general behaviour // general behaviour
/// <summary>
/// gets the path and iter for a given item id.
/// </summary>
/// <param name="id">the item id to find in the treeview</param>
/// <returns>a tuple of (TreePath, TreeIter)</returns>
private (TreePath path, TreeIter iter) GetRow(string id) { private (TreePath path, TreeIter iter) GetRow(string id) {
// TODO: surely there's a better way to do this // TODO: surely there's a better way to do this
TreeIter iter; TreeIter iter;
@ -204,6 +209,9 @@ namespace Buypeeb {
return (null, iter); return (null, iter);
} }
/// <summary>
/// saves the settings to userdata.json.
/// </summary>
private void SaveSettings() { private void SaveSettings() {
string j = JsonSerializer.Serialize(this.settings, this.jsonOptions); string j = JsonSerializer.Serialize(this.settings, this.jsonOptions);
string p = System.IO.Path.Combine(this.location, "userdata.json"); string p = System.IO.Path.Combine(this.location, "userdata.json");
@ -218,6 +226,10 @@ namespace Buypeeb {
} }
/// <summary>
/// updates the item with the given id. this method blocks and is intended to be run from a task.
/// </summary>
/// <param name="id">the id of the item to update</param>
private void UpdateThread(string id) { private void UpdateThread(string id) {
var item = this.settings.watchlist[id]; var item = this.settings.watchlist[id];
// Console.WriteLine($"Updating {id}..."); // Console.WriteLine($"Updating {id}...");
@ -256,9 +268,10 @@ namespace Buypeeb {
// Console.WriteLine($"{id} updated."); // Console.WriteLine($"{id} updated.");
} }
/// <summary>
/// recursively processes the update queue. this is a blocking function.
/// </summary>
private void ProcessUpdateQueue() { private void ProcessUpdateQueue() {
// recursively process the updatequeue
// this is a BLOCKING FUNCTION
this.queueActive = true; this.queueActive = true;
this.UpdateItem(this.updateQueue.Dequeue()); this.UpdateItem(this.updateQueue.Dequeue());
if (this.updateQueue.TryPeek(out string _)) { if (this.updateQueue.TryPeek(out string _)) {
@ -269,6 +282,11 @@ namespace Buypeeb {
} }
} }
/// <summary>
/// updates an item with the given id with a new task.
/// </summary>
/// <param name="id">the id of the task to update</param>
/// <param name="renderListWhenDone">whether or not to call this.RenderList() after updating the item</param>
private void UpdateItem(string id, bool renderListWhenDone = false) { private void UpdateItem(string id, bool renderListWhenDone = false) {
var item = this.settings.watchlist[id]; var item = this.settings.watchlist[id];
if (item.updatedRecently) { if (item.updatedRecently) {
@ -291,6 +309,9 @@ namespace Buypeeb {
}); });
} }
/// <summary>
/// add every item in the watchlist to the update queue. if the update queue is already being processed (this.queueActive), this will do nothing.
/// </summary>
private void UpdateItems() { private void UpdateItems() {
if (this.queueActive) { if (this.queueActive) {
return; return;
@ -318,6 +339,9 @@ namespace Buypeeb {
} }
/// <summary>
/// updates the selection view, displaying the id, name, etc. for the currently selected item.
/// </summary>
private void UpdateSelectionView() { private void UpdateSelectionView() {
// get the currently selected item // get the currently selected item
var item = this.selectedItem; var item = this.selectedItem;
@ -359,6 +383,11 @@ namespace Buypeeb {
(this.builder.GetObject("ButtonSelectedFavourite") as ToggleButton).Active = item.favourite; (this.builder.GetObject("ButtonSelectedFavourite") as ToggleButton).Active = item.favourite;
} }
/// <summary>
/// opens a URL in the user's browser.
/// </summary>
/// <param name="url">the url to open</param>
private void OpenUrl(string url) { private void OpenUrl(string url) {
// https://github.com/dotnet/runtime/issues/17938 // https://github.com/dotnet/runtime/issues/17938
if (Environment.OSVersion.Platform == PlatformID.Win32NT) { if (Environment.OSVersion.Platform == PlatformID.Win32NT) {
@ -374,6 +403,12 @@ namespace Buypeeb {
} }
} }
/// <summary>
/// a simple MessageDialog constructor.
/// </summary>
/// <param name="message">the MessageDialog's format</param>
/// <param name="buttonsType">the MessageDialog's bt</param>
/// <returns></returns>
private MessageDialog MsgBox(string message, ButtonsType buttonsType = ButtonsType.OkCancel) { private MessageDialog MsgBox(string message, ButtonsType buttonsType = ButtonsType.OkCancel) {
var md = new MessageDialog( var md = new MessageDialog(
parent_window: this, parent_window: this,
@ -390,7 +425,13 @@ namespace Buypeeb {
return md; return md;
} }
// show a simple entry dialogue that allows the user to enter text and either cancel or submit it /// <summary>
/// show a simple entry dialogue that allows the user to enter text and either cancel or submit it.
/// </summary>
/// <param name="title">the title of the entry dialogue</param>
/// <param name="message">the prompt that should be presented to the user</param>
/// <param name="prefill">a string to prefill the input box with</param>
/// <returns></returns>
private (Boolean accepted, string response) EntryDialogue(string title = "Buypeeb", string message = "Hi there!", string prefill = null) { private (Boolean accepted, string response) EntryDialogue(string title = "Buypeeb", string message = "Hi there!", string prefill = null) {
Dialog ed = new Dialog( Dialog ed = new Dialog(
title: title, title: title,
@ -426,6 +467,10 @@ namespace Buypeeb {
return (accepted == ResponseType.Ok, response); return (accepted == ResponseType.Ok, response);
} }
/// <summary>
/// gets the sort type selected by the user - "NameDescending", "EndingAscending", etc.
/// </summary>
/// <returns>the id of the radiobutton without the "Sort" prefix</returns>
private string GetSortType() { private string GetSortType() {
foreach (var name in new List<string> { "NameDescending", "NameAscending", "PriceDescending", "PriceAscending", "EndingDescending", "EndingAscending" }) { foreach (var name in new List<string> { "NameDescending", "NameAscending", "PriceDescending", "PriceAscending", "EndingDescending", "EndingAscending" }) {
var radio = (RadioMenuItem)this.builder.GetObject($"Sort{name}"); var radio = (RadioMenuItem)this.builder.GetObject($"Sort{name}");
@ -437,6 +482,9 @@ namespace Buypeeb {
return "NameAscending"; return "NameAscending";
} }
/// <summary>
/// clears the treeview's liststore and adds everything in the watchlist to it, obeying sort order. tries to reselect the item that the user had selected, if possible.
/// </summary>
private void RenderList() { private void RenderList() {
string id = null; string id = null;
if (this.selectedItem != null) { if (this.selectedItem != null) {
@ -777,6 +825,10 @@ namespace Buypeeb {
// timers // timers
/// <summary>
/// updates the end time displayed in the selection box. runs every second to update the countdown timer.
/// </summary>
/// <returns>true</returns>
private bool UpdateSelectionEndTime() { private bool UpdateSelectionEndTime() {
if (!this.selectionViewBox.IsSensitive) { if (!this.selectionViewBox.IsSensitive) {
return true; return true;
@ -809,6 +861,10 @@ namespace Buypeeb {
return true; return true;
} }
/// <summary>
/// updates all items that need updating. runs every ten seconds.
/// </summary>
/// <returns>true</returns>
private bool AutoUpdateItems() { private bool AutoUpdateItems() {
if (this.queueActive) { if (this.queueActive) {
// don't autoupdate if the queue is active // don't autoupdate if the queue is active