added some notes to the 'getting started' section
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@ -120,6 +120,7 @@ pre-installed.
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The AppImage and Flatpak scripts provide customisation points so you can build
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The AppImage and Flatpak scripts provide customisation points so you can build
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distributions of your game instead. All these files need to go in the root
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distributions of your game instead. All these files need to go in the root
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directory of the repo.
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directory of the repo.
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> Note from lynnesbian: This means that if you cloned this repo to `/home/you/love-linux-builder`, then the files below should *also* be in `/home/you/love-linux-builder`.
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Both AppImage and Flatpak:
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Both AppImage and Flatpak:
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@ -142,6 +143,8 @@ Flatpak only:
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- `game.version`: A version number to display in the application metadata.
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- `game.version`: A version number to display in the application metadata.
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> Note from lynnesbian: These files are **required** to include your game in the Flatpak - without them, the generated Flatpak will just execute löve without running your game, as if you had executed `love` instead of `love game.love`!
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For Snap users there is no inbuilt customisation at the moment. You can modify `snap/snap.yaml`.
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For Snap users there is no inbuilt customisation at the moment. You can modify `snap/snap.yaml`.
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[building portable game distributions]: #markdown-header-building-portable-game-distributions
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[building portable game distributions]: #markdown-header-building-portable-game-distributions
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