added some notes to the 'getting started' section

This commit is contained in:
Lynne Megido 2020-04-09 02:18:36 +10:00
parent 58fd2cf7f2
commit e45aa4f3d0
Signed by: lynnesbian
GPG key ID: F0A184B5213D9F90

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@ -120,6 +120,7 @@ pre-installed.
The AppImage and Flatpak scripts provide customisation points so you can build The AppImage and Flatpak scripts provide customisation points so you can build
distributions of your game instead. All these files need to go in the root distributions of your game instead. All these files need to go in the root
directory of the repo. directory of the repo.
> Note from lynnesbian: This means that if you cloned this repo to `/home/you/love-linux-builder`, then the files below should *also* be in `/home/you/love-linux-builder`.
Both AppImage and Flatpak: Both AppImage and Flatpak:
@ -142,6 +143,8 @@ Flatpak only:
- `game.version`: A version number to display in the application metadata. - `game.version`: A version number to display in the application metadata.
> Note from lynnesbian: These files are **required** to include your game in the Flatpak - without them, the generated Flatpak will just execute löve without running your game, as if you had executed `love` instead of `love game.love`!
For Snap users there is no inbuilt customisation at the moment. You can modify `snap/snap.yaml`. For Snap users there is no inbuilt customisation at the moment. You can modify `snap/snap.yaml`.
[building portable game distributions]: #markdown-header-building-portable-game-distributions [building portable game distributions]: #markdown-header-building-portable-game-distributions