css fixes, new "skills" page!

This commit is contained in:
Lynne Megido 2021-10-16 00:01:20 +10:00
parent 4fe83a6ae4
commit 1e8b018341
Signed by: lynnesbian
GPG Key ID: F0A184B5213D9F90
4 changed files with 47 additions and 17 deletions

View File

@ -3,10 +3,11 @@ title: About
---
{% include h.html level=2 content="What I do" %}
<p>
I'm Lynne. My interests include creating free software, playing story-driven games, photography, and writing.
I'm Lynne. My interests include creating and improving free software, learning all I can about computer science,
playing story-driven games, photography, and writing.
</p>
<p>
Most of what I do with computers is about helping people, whether that's through writing simple scripts to automate
Much of what I do with computers is about helping people, whether that's through writing simple scripts to automate
things or writing software to make things more accessible.
</p>
<p>
@ -15,18 +16,25 @@ title: About
contraptions and logic machines to accomplish tasks within the game.
</p>
<p>
While making games and tools was (and is) enjoyable to me, what I want to do most is create software that helps
people - I find it by far my greatest motivator.
The type of software I want to create most is that which helps people, whether it be through providing or improving
on accessibility options, creating tools that aim to simplify complex tasks, or even writing documentation that
makes existing software easier to use - I find it by far my greatest motivator.
</p>
<p>
I don't really consider myself a <em>hardcore gamer</em>, but I do enjoy video games - usually those with a focus on
creativity or story. I've tried to make a few games before, but never completed any outside of short little minigames
and TI-84 calculator toys. I'd like to make a few small games of my own, and I'm really interested in one day making
mods for existing games to make them more accessible - lowering difficulty, removing epilepsy-triggering sequences,
removing potentially phobia-inducing elements, etc. {% comment %} FOOTNOTE - why do so many games have spiders!!!! {% endcomment %}
removing potentially phobia-inducing elements, and so on. {% comment %} FOOTNOTE - why do so many games have
spiders!!!! {% endcomment %}
</p>
{% comment %}
{% include h.html level=3 content="Some things I've made" %}
<p>
<a href="https://gitlab.com/Lynnesbian/fif">fif</a> is a tool to find and optionally correct files with misnamed
extensions. It's written in Rust, partially to teach myself the language, and partially because it's (in my
opinion) a more suitable language for a small CLI project like this than something like C# or Python.
</p>
<p>
I've made a lot of software to help my wife Petra, but much of it is too specific to her needs to be useful on a
greater scale, with perhaps a few exceptions, such as
@ -50,19 +58,13 @@ title: About
phone.
</p>
<p>
I avoid proprietary and/or closed software wherever I can without hugely inconveniencing myself. The vast majority of
the software on my computer(s) is free and open source. I am strongly opposed to almost all forms of
<a href="https://en.wikipedia.org/wiki/Digital_rights_management">DRM</a>, and either avoid buying media with it, or
remove it after purchase. For example, I buy all of my music from <a href="https://bandcamp.com/">Bandcamp</a> and
download the <a href="https://en.wikipedia.org/wiki/Ogg_Vorbis">OGG</a> version of the albums. I do this for both
ideological/philosophical and practical reasons.
I consider myself an advocate for free and open source software, and all of my existing projects are licensed under
copyleft or permissive licences.
</p>
<p>
I used to use social media (the <a href="https://en.wikipedia.org/wiki/Fediverse">Fediverse</a>, specifically) a fair
amount, but I've since moved away from all forms of social media besides reddit (where I never post).
</p>
<p>
Most of my programming is done in <a href="https://rust-lang.org/">Rust</a> or <a href="https://python.org">Python</a>. I'm also somewhat familiar with
<a href="https://docs.microsoft.com/dotnet/csharp">C#</a> and
<a href="https://wikipedia.org/wiki/JavaScript">JavaScript</a>.
For info on what programming languages I tend to use, see <a href="skills.html">my skills page</a>.
</p>

View File

@ -4,7 +4,8 @@ custom_heading: true
---
<picture id="bune">
<source type="image/webp" srcset="/assets/img/bune-smol.webp 1x, /assets/img/bune.webp 2x">
<img src="/assets/img/bune.png" alt="A drawing of a rabbit with brown-tipped ears sniffing the air excitedly!" title="" style="">
<img id="bune-img" src="/assets/img/bune.png" alt="A drawing of a rabbit with brown-tipped ears sniffing the air
excitedly!" title="" style="">
</picture>
{% include h.html level=1 content="Lynnesbian dot Space" %}

27
_content/skills.html Normal file
View File

@ -0,0 +1,27 @@
---
title: Skills
---
{% include h.html level=2 content="Languages" %}
I'm most comfortable with...
<ul>
<li><a href="https://rust-lang.org/">Rust</a> - my preferred language, and my default for new CLI/TUI projects</li>
<li><a href="https://python.org">Python</a> - my go-to scripting/glue language</li>
<li><a href="https://docs.microsoft.com/dotnet/csharp">C#</a> - my usual pick for GUI projects</li>
</ul>
I'm fairly capable with...
<ul>
<li><a href="https://wikipedia.org/wiki/JavaScript">JavaScript</a></li>
<li><a href="https://wikipedia.org/wiki/HTML">HTML</a>/<a href="https://wikipedia.org/wiki/CSS">CSS</a></li>
<li><a href="https://www.gnu.org/software/bash/manual/bash.html">Bash</a></li>
</ul>
I'm currently learning...
<ul>
<li><a href="https://isocpp.org">C++</a> - while I much prefer Rust, C++ has a far larger established base, and
learning either it or C (preferably both) is near-essential for systems programming, particularly when working
with Linux internals</li>
<li><a href="https://kotlinlang.org">Kotlin</a> - my personal favourite of the various JVM languages. Java is
widespread in many industries, and Kotlin provides near-seamless Java interop. Knowing at least one JVM
language should be very helpful for integrating with existing established codebases.</li>
</ul>

View File

@ -162,7 +162,7 @@ nav a.current::before {
margin: 30px auto 50px auto;
}
#bune {
#bune-img {
height: max(200px, 10vh);
display: block;
margin: 50px auto 0;
@ -215,4 +215,4 @@ nav a.current::before {
display: inline-block;
touch-action: manipulation;
}
}
}