css fixes, new "skills" page!
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4 changed files with 47 additions and 17 deletions
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@ -3,10 +3,11 @@ title: About
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---
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---
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{% include h.html level=2 content="What I do" %}
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{% include h.html level=2 content="What I do" %}
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<p>
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<p>
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I'm Lynne. My interests include creating free software, playing story-driven games, photography, and writing.
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I'm Lynne. My interests include creating and improving free software, learning all I can about computer science,
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playing story-driven games, photography, and writing.
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</p>
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</p>
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<p>
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<p>
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Most of what I do with computers is about helping people, whether that's through writing simple scripts to automate
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Much of what I do with computers is about helping people, whether that's through writing simple scripts to automate
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things or writing software to make things more accessible.
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things or writing software to make things more accessible.
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</p>
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</p>
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<p>
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<p>
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@ -15,18 +16,25 @@ title: About
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contraptions and logic machines to accomplish tasks within the game.
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contraptions and logic machines to accomplish tasks within the game.
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</p>
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</p>
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<p>
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<p>
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While making games and tools was (and is) enjoyable to me, what I want to do most is create software that helps
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The type of software I want to create most is that which helps people, whether it be through providing or improving
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people - I find it by far my greatest motivator.
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on accessibility options, creating tools that aim to simplify complex tasks, or even writing documentation that
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makes existing software easier to use - I find it by far my greatest motivator.
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</p>
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</p>
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<p>
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<p>
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I don't really consider myself a <em>hardcore gamer</em>, but I do enjoy video games - usually those with a focus on
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I don't really consider myself a <em>hardcore gamer</em>, but I do enjoy video games - usually those with a focus on
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creativity or story. I've tried to make a few games before, but never completed any outside of short little minigames
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creativity or story. I've tried to make a few games before, but never completed any outside of short little minigames
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and TI-84 calculator toys. I'd like to make a few small games of my own, and I'm really interested in one day making
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and TI-84 calculator toys. I'd like to make a few small games of my own, and I'm really interested in one day making
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mods for existing games to make them more accessible - lowering difficulty, removing epilepsy-triggering sequences,
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mods for existing games to make them more accessible - lowering difficulty, removing epilepsy-triggering sequences,
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removing potentially phobia-inducing elements, etc. {% comment %} FOOTNOTE - why do so many games have spiders!!!! {% endcomment %}
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removing potentially phobia-inducing elements, and so on. {% comment %} FOOTNOTE - why do so many games have
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spiders!!!! {% endcomment %}
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</p>
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</p>
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{% comment %}
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{% comment %}
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{% include h.html level=3 content="Some things I've made" %}
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{% include h.html level=3 content="Some things I've made" %}
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<p>
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<a href="https://gitlab.com/Lynnesbian/fif">fif</a> is a tool to find and optionally correct files with misnamed
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extensions. It's written in Rust, partially to teach myself the language, and partially because it's (in my
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opinion) a more suitable language for a small CLI project like this than something like C# or Python.
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</p>
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<p>
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<p>
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I've made a lot of software to help my wife Petra, but much of it is too specific to her needs to be useful on a
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I've made a lot of software to help my wife Petra, but much of it is too specific to her needs to be useful on a
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greater scale, with perhaps a few exceptions, such as
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greater scale, with perhaps a few exceptions, such as
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@ -50,19 +58,13 @@ title: About
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phone.
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phone.
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</p>
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</p>
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<p>
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<p>
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I avoid proprietary and/or closed software wherever I can without hugely inconveniencing myself. The vast majority of
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I consider myself an advocate for free and open source software, and all of my existing projects are licensed under
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the software on my computer(s) is free and open source. I am strongly opposed to almost all forms of
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copyleft or permissive licences.
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<a href="https://en.wikipedia.org/wiki/Digital_rights_management">DRM</a>, and either avoid buying media with it, or
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remove it after purchase. For example, I buy all of my music from <a href="https://bandcamp.com/">Bandcamp</a> and
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download the <a href="https://en.wikipedia.org/wiki/Ogg_Vorbis">OGG</a> version of the albums. I do this for both
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ideological/philosophical and practical reasons.
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</p>
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</p>
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<p>
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<p>
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I used to use social media (the <a href="https://en.wikipedia.org/wiki/Fediverse">Fediverse</a>, specifically) a fair
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I used to use social media (the <a href="https://en.wikipedia.org/wiki/Fediverse">Fediverse</a>, specifically) a fair
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amount, but I've since moved away from all forms of social media besides reddit (where I never post).
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amount, but I've since moved away from all forms of social media besides reddit (where I never post).
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</p>
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</p>
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<p>
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<p>
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Most of my programming is done in <a href="https://rust-lang.org/">Rust</a> or <a href="https://python.org">Python</a>. I'm also somewhat familiar with
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For info on what programming languages I tend to use, see <a href="skills.html">my skills page</a>.
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<a href="https://docs.microsoft.com/dotnet/csharp">C#</a> and
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<a href="https://wikipedia.org/wiki/JavaScript">JavaScript</a>.
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</p>
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</p>
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@ -4,7 +4,8 @@ custom_heading: true
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---
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---
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<picture id="bune">
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<picture id="bune">
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<source type="image/webp" srcset="/assets/img/bune-smol.webp 1x, /assets/img/bune.webp 2x">
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<source type="image/webp" srcset="/assets/img/bune-smol.webp 1x, /assets/img/bune.webp 2x">
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<img src="/assets/img/bune.png" alt="A drawing of a rabbit with brown-tipped ears sniffing the air excitedly!" title="" style="">
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<img id="bune-img" src="/assets/img/bune.png" alt="A drawing of a rabbit with brown-tipped ears sniffing the air
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excitedly!" title="" style="">
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</picture>
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</picture>
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{% include h.html level=1 content="Lynnesbian dot Space" %}
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{% include h.html level=1 content="Lynnesbian dot Space" %}
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27
_content/skills.html
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27
_content/skills.html
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@ -0,0 +1,27 @@
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---
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title: Skills
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---
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{% include h.html level=2 content="Languages" %}
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I'm most comfortable with...
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<ul>
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<li><a href="https://rust-lang.org/">Rust</a> - my preferred language, and my default for new CLI/TUI projects</li>
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<li><a href="https://python.org">Python</a> - my go-to scripting/glue language</li>
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<li><a href="https://docs.microsoft.com/dotnet/csharp">C#</a> - my usual pick for GUI projects</li>
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</ul>
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I'm fairly capable with...
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<ul>
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<li><a href="https://wikipedia.org/wiki/JavaScript">JavaScript</a></li>
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<li><a href="https://wikipedia.org/wiki/HTML">HTML</a>/<a href="https://wikipedia.org/wiki/CSS">CSS</a></li>
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<li><a href="https://www.gnu.org/software/bash/manual/bash.html">Bash</a></li>
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</ul>
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I'm currently learning...
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<ul>
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<li><a href="https://isocpp.org">C++</a> - while I much prefer Rust, C++ has a far larger established base, and
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learning either it or C (preferably both) is near-essential for systems programming, particularly when working
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with Linux internals</li>
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<li><a href="https://kotlinlang.org">Kotlin</a> - my personal favourite of the various JVM languages. Java is
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widespread in many industries, and Kotlin provides near-seamless Java interop. Knowing at least one JVM
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language should be very helpful for integrating with existing established codebases.</li>
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</ul>
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@ -162,7 +162,7 @@ nav a.current::before {
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margin: 30px auto 50px auto;
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margin: 30px auto 50px auto;
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}
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}
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#bune {
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#bune-img {
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height: max(200px, 10vh);
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height: max(200px, 10vh);
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display: block;
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display: block;
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margin: 50px auto 0;
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margin: 50px auto 0;
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@ -215,4 +215,4 @@ nav a.current::before {
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display: inline-block;
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display: inline-block;
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touch-action: manipulation;
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touch-action: manipulation;
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}
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}
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}
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}
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